Quote Originally Posted by DoctorPepper View Post
If the caps/lockouts were separated by job or even by role, both sides would be happy. I get it, the cap is definitely necessary in order for the game to stay in a healthy state, but since we can play multiple jobs on the same character then why not allow us to have fun with them?

Typically people choose a single job to progress in coil or a single job in the newest raid, in the end it's pretty hard to optimally gear up more than 2-3 jobs, which to some people is a large part of the fun in this game.
What sides exactly? I have used BLM, DRG, PLD and BRD and even considered SCH on SCOB back when it was relevant due to roster issues and necessity and I still find this idea abhorrent.

Quote Originally Posted by DoctorPepper View Post
Also, separating the caps/lockouts based on roll would encourage more DPS players to try out tank and heals, because no dps I know is going to tank or heal something (talking raids/coil mainly here) if it means they have to miss out on dps gear. The separation would give them a reason to play tank or heals after they already received their weekly loot, thereby probably improving queue times as well. Better gear for their tank/healer jobs will also give them more confidence to play them regularly because it increases their room for error.
Sounds like baseless assumptions to me. It's just as possible that people will just get tome caps for MORE dps jobs instead.