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  1. #11
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Galdous View Post
    The system is paced wonderfully. You can gear up multiple jobs just not the top of the line gear. The game advertises swapping jobs with the armory system and it is still highly effective but you just do not get the top of the line gear on all jobs but one for awhile on new content patches. You can still do all the content in the game with 115-120 I level on alt jobs while your main rocks 130+ just fine.
    If the caps/lockouts were separated by job or even by role, both sides would be happy. I get it, the cap is definitely necessary in order for the game to stay in a healthy state, but since we can play multiple jobs on the same character then why not allow us to have fun with them?

    Typically people choose a single job to progress in coil or a single job in the newest raid, in the end it's pretty hard to optimally gear up more than 2-3 jobs, which to some people is a large part of the fun in this game.

    Also, separating the caps/lockouts based on roll would encourage more DPS players to try out tank and heals, because no dps I know is going to tank or heal something (talking raids/coil mainly here) if it means they have to miss out on dps gear. The separation would give them a reason to play tank or heals after they already received their weekly loot, thereby probably improving queue times as well. Better gear for their tank/healer jobs will also give them more confidence to play them regularly because it increases their room for error.
    (2)
    Last edited by DoctorPepper; 02-28-2015 at 07:44 AM.