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  1. #1
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60

    3.0 hopefully not tome-cap reloaded

    i really DO hope that we will finally be able to play this game like a P2P game should be like. I really hate the feeling of banging my head against all these cap/lockout etc. walls. I wanna play, i don't wanna wait. I can't even grind (only maybe for gear that is outdated, which makes SOOO much sense, and the relic ofc).
    All the caps and lockouts don't bring the ppl together. People don't play after they have their cap. Most content lasts 1 day to be facerolled... is that really it?

    Im now back to where i was a few months ago. Log in, cap 450 - which is fast. then grind a bit for relic - which isnt fun - talk to ppl - which is the nicest aspect - then log off. FFXIV looks amazing. but doesnt deliver. It feels restricted like a F2P title. And some of them have less restricions even.

    I have no clue why so many people defend the tome caps. It's just lazy design. Most new content is recycled way too much.
    But great news! the monthly fee goes directly into the development of 3.0... which we will have to pay 50$ for! yey
    (18)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    My guess is Allagan Tomestones will be phased out and replaced with a new kind of currency that works pretty much the same way.
    (7)

  3. #3
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rufalus View Post
    My guess is Allagan Tomestones will be phased out and replaced with a new kind of currency that works pretty much the same way.
    I'd like a item system that is more interesting than "grind tomes to cap every week". Don't think it will change though, but who knows.
    (8)

  4. #4
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Magis View Post
    I'd like a item system that is more interesting than "grind tomes to cap every week". Don't think it will change though, but who knows.
    I would like it too but if they remove the cap people will grind through content in a week and then complain there is nothing to do.
    (20)

  5. #5
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nadrojj View Post
    I would like it too but if they remove the cap people will grind through content in a week and then complain there is nothing to do.
    Is it better that we grind through our weekly allowance of content and then complain there is nothing to do.

    The lock outs and limits are just signs of a poor design.
    (2)

  6. #6
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Anty View Post
    People don't play after they have their cap. Most content lasts 1 day to be facerolled... is that really it?
    .
    Well I'd imagine the tome cap is so people don't blow thru the content in a couple days. It creates a pace for progression. Isn't face rolling content in one day one of the things that you dislike? Or maybe I'm reading that wrong.

    I think the game delivers far and above most other sub fee or "F2P" games honestly. The amount of content delivered is huge. There are also ways to acquire gear that doesn't necessitate tomes, like raiding coil. Various challenges you can undertakes, card games, chocobo racing and so on. But at the end of the day if you don't like something then why pay for it? Speak with your money and stop sending it to them if you don't feel it's worth it At the end of the day value is subjective to each person.
    (10)

  7. #7
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Dante_V View Post
    Well I'd imagine the tome cap is so people don't blow thru the content in a couple days. It creates a pace for progression. Isn't face rolling content in one day one of the things that you dislike?
    i DO dislike facerolling through content, but i rather have a challenge that takes time and is fun to do therefore making it last longer VS facerolling and blow through content.
    People finish the content same fast on day one. That is per se bad design imho. If we need the tome cap that tight in the first place then there is obviously not enough content available on their side. If you just put the new content together with each patch, take away the lvl grind and some stupid prolonging travels that are there only to give you the feel of a "long mission" then it is so short, you would need 30 of them to have a proper "normal pc game" which is a rip off if you ask me. And yeah i will speak with my wallet if 3.0 goes the same way.
    (0)

  8. #8
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dante_V View Post
    Well I'd imagine the tome cap is so people don't blow thru the content in a couple days. It creates a pace for progression.
    Hmmmm... Like Zeta weapons? lol...

    I have BRD Novus with vigor light. I knew another BRD who got relic about a month ago. He passed me and sat on his Zodiac. When I woke that morning after the update, he already had Zeta. If THAT'S not blowing through content, I don't know what is.
    (2)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    There may be better systems, but the tome system works for its intended purposes. I'd rather not turn to a RNG no RNG safety net system for when I need to gear up "casually" (with limited time). Without a replacement that behaves similarly I'd rather just stay with tomes. The cap itself is just to prevent players from playing the game "too" fast, which while sounds weird is useful for devs as it takes much longer to design than to beat content. Cap is about right for how much I play during weekdays, without worrying I need to dedicate a large majority of the weekend to tome farming.

    The rate that the tome capacity increases is a bit slow but I'm sure they calculated that based on their gear costs just to keep a certain number of "gears per week".

    Again maybe there are better ideas, and I'd love to see suggestions, but without another system friendly to progress over time in a non-RNGeus way I'd rather just keep tomes (tokens).
    (2)
    Last edited by Shougun; 02-28-2015 at 01:10 AM.

  10. #10
    Player
    Ryuukishi's Avatar
    Join Date
    Aug 2013
    Posts
    260
    Character
    Cara Northswain
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    I think the system is a nice compromise between "Everything is pure RNG" and "Do content once and then you're done." I'm sure people would be none too pleased with either of those extremes.
    (5)

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