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  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Gardes View Post
    What sides exactly? I have used BLM, DRG, PLD and BRD and even considered SCH on SCOB back when it was relevant due to roster issues and necessity and I still find this idea abhorrent.
    Well as far as I can see there are two sides to the debate in this thread. The side that thinks no cap would allow people to max out a single job too quickly, and the side that wants to gear up multiple jobs optimally because they find it fun.

    I'm not arguing that coil isn't possible with worse gear, I'm arguing that the lockout prevents you from actively using more than one job per week to enjoy coil. Some people prefer hard content and only log on for coil and to cap tomes, it would give those people more time to enjoy themselves on a weekly basis. I really don't see how that affects you at all, maybe I'm wrong, if I am the please tell me why.


    Quote Originally Posted by Gardes View Post
    Sounds like baseless assumptions to me. It's just as possible that people will just get tome caps for MORE dps jobs instead.
    You realize I specifically said by role in your quote right? Even if I spelt the word wrong dps is a role, tank is a role, healer is a role so the only additional dps jobs would be the tanks/healers working on dps after they finish for the week. This game encourages you to play other roles anyways so what's the problem with that?
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    Last edited by DoctorPepper; 02-28-2015 at 09:07 AM.

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by DoctorPepper View Post
    You realize I specifically said by role in your quote right? Even if I spelt the word wrong dps is a role, tank is a role, healer is a role so the only additional dps jobs would be the tanks/healers working on dps after they finish for the week.
    My mistake. But that's still 1350 tomes per week and I already explained in my first post how tedious it would be to cap that much each week. Also, depending on how the tomes are acquired and assigned to the roles (healer can only get healer tome kind of deal or basic 3 staged stacking 450 caps), you could possibly be worsening the DPS queues. Some people queue roulette as tank even if they intend to use their tome for another role. My first batch of poetics has been spent on tank. I don't need to spend poetics on warrior anymore and have been pouring it into dragoon but I still queue as tank for ex dungeons for the fast queues. If I have to queue as a dragoon to get dps tomes, I would be forced to join the queue as a dragoon, increasing the number of dps in queue.

    If the tome cap is structured in a way that it is essentially a 1350 cap segmented bar that fills from left to right, SE would have to provide an option the order of the segments for people who only wants to cap 1 or 2 roles each week. People that queue as tank or healer for the fast queues will abuse their 'power' even more to force even more speedruns because of the additional dungeons they have to run each week.

    Current poetics and 24 main raid can already cover 2 to 3 jobs. Add in 8 man raid (coil and alexander) and you'd be able to cover 4 jobs and there's only 3 roles in this game. Again, I don't see the need for more tomes.
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