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  1. #61
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    cap exists for 2 reasons

    1- slow ppl progress down
    2- to force ppl to STOP at cap. (because we as players have no self control )
    (0)

  2. #62
    Player
    Kyousha's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    151
    Character
    Nikori Periyaha
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Anty View Post
    I wanna play, i don't wanna wait. All the caps and lockouts don't bring the ppl together. People don't play after they have their cap. Im now back to where i was a few months ago. Log in, cap 450 - which is fast. then grind a bit for relic - which isnt fun - talk to ppl - which is the nicest aspect - then log off. FFXIV looks amazing. but doesnt deliver. It feels restricted like a F2P title. And some of them have less restricions even. I have no clue why so many people defend the tome caps. It's just lazy design.
    Not even going to bother reading the 7 pages of replies because it would take me too long. Just gonna add my reply and then move on:

    Caps are put in place for people like you, simply put: Square Enix stated several times (a long time ago, so I probably can't find the quotes on it) that they didn't want people to rush into the game and acquire all of the new content as fast as possible. I'm not sure when all the big patches are... every 3 months? If you logged in when the patch is done and did all of the new content, like getting 2000 of the new tomes in one day, as well as acquiring all of the gear in the newest raid the next day... wtf else is there left to do? It'd be boring. You'd need to wait 2 months and 28 more days (ish) until the next new content.

    These caps are put in place so that you DO keep returning to the game at a regular pace and keep playing. Think about it. It's spread out in a steady pace so that you are continually engaged in new content each day, and then by the time you DO finally acquire all of the new gear and experience everything in the patch, there's only a few days left until the NEXT patch, and it's exciting.

    Also, capping to 450 isn't necessarily "fast," Unless you're grinding for them. Now THAT is boring, to me. But if you like grinding... hey, by all means, go for it. But I would suggest to take things slow and spread it all out a bit... =P

    Also, some players view other players who get all the highest content as fast as possible as elitists and are not particularly looked upon highly. So capping is a good thing put in place. Slow down, it's not a race.
    (0)
    Last edited by Kyousha; 03-01-2015 at 12:43 AM.

  3. #63
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hito-Shura View Post
    well put
    My thoughts exactly. I just came back from 3 weeks vacation. I didn't waste a sec thinking about ffxiv or my work. But back the the game i imediately get reminded that i missed out on 3X450 tomes. At least they shoudl give us somethign like leve allowances that add up. This weekly corsette is really everything but fun. And the restricions are 5-10 times as extreme as i know it from other titles. also some F2P ones, which is redicolous
    (1)

  4. #64
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kyousha View Post
    Slow down. It's not a race
    Well. I wish it wasn't. I do like to play several roles. i also want to have them geared on a similar i lvl.
    It is absolutely pointless to have a game with all roles on one character if you can't use the system properly. As soon as i start gearing my other characters the gear is 30+ lvls below the new cap. And since SE doesnt really create content that involves skill rather ilvl, it is some kind of a RACE for me, and also other ppl that dont just wanna focus on 1 job.

    I would play the game more often without the caps. The dailies alone and some farming- no matter what kinda content, often caps me within 2 days.
    The cap keeps me from returning to the game. Why? Cause SE managed to have all content outdated within such a short time. So why bother loggign in.

    Until they offer more choices in endgame we can do, they really shouldnt put that wall of tome caps there.

    A good game has the people return cause they like the content, not because the miss out of a weekly cap. To me the cap is a turn off only.

    I don't see why people have problems with other people having more jobs geared?
    I also dont have a problem that my neighbour has a porsche....

    get over it people really... that is just stupid.
    (0)

  5. #65
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Warlyx View Post
    cap exists for 2 reasons

    1- slow ppl progress down
    2- to force ppl to STOP at cap. (because we as players have no self control )
    let me correct that for you
    1- to stretch the too thin content, that was made to short and easy to begin with and got facerolled on day one.
    2- funny... you people really believe that? It is to force people to log in every week, it is there to keep the people pay AND to stretch the content.
    If it was for self control reasons the game would have caps on
    - hunts
    - all dungeon content like WOD (imagine people are after a piece that doenst drop. (Do you know how many people burn through that content day by day just hoping for the item to drop?)
    - crafting fatigue
    - gathering etc. etc.
    (0)

  6. #66
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lamentations View Post
    They may get rid of tome currency and replace it with some other system, or uncap it but I don't see that happening, the gulf between those players who never leave their monitors and those who do would simply widen further.
    This. It's not about not "upsetting" the players who don't sink hours upon hours into grinding every week, it's about ensuring that they don't get locked out of participating in content because they aren't fully geared within a week or two of a patch. Look at how many people had NIN at 50 within two or three days of 2.4 coming out for a perfect example of what people would do if caps didn't exist.
    (1)

  7. #67
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Welsper59 View Post
    I'm indifferent on the matter. There's so much to do in the game
    you have a different playstyle than others. The game should not put a cap on something. honestly i would enjoy to put more efford into crafting and gathering maybe for like 3-4 weeks?
    i dont want to be forced in always doing different activities per week if i dont FEEL LIKE.
    but if i focus on 2-3 other things then tomes, i miss the cap for 2-3 weeks or i am in a rush by the end of the week to get it filled.

    But you are right, the game offers a lot of different things. So why the F... do we need this one cap. It is long overdue that it gets removed or make it cap/job.
    The cap and the way SE made the progression is what made the game and playerbase how it is.
    Just look at the people complaining about the rush when they are in DF?

    Whos fault is that? it is the forced grind in areas due to relic... Ofc you can always say, its the player, nobody is forced to do something.
    But basicly you are forced to do certain things since that is what the game offers. If you dont do it, you miss out on content.
    (0)
    Last edited by Anty; 03-01-2015 at 05:42 PM.

  8. #68
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by LunaHoshino View Post
    This. It's not about not "upsetting" the players who don't sink hours upon hours into grinding every week, it's about ensuring that they don't get locked out of participating in content because they aren't fully geared within a week or two of a patch. Look at how many people had NIN at 50 within two or three days of 2.4 coming out for a perfect example of what people would do if caps didn't exist.
    not really a valid point imho. People who have less time usually are left behind to begin with. The speed and the ilvl increases are far from being casual friendly.
    So maybe some people have maxed gear faster then others, then they work on other characters to gear. But they will also have to face the next ilvl cap which is just around the corner.

    people would interact more if they didnt stop the content after a cap. i mean... the gil incentive doesnt cut it. You basicly dont need gil in this game unless you buy a house.
    having people pay a sub for 90% outdated content and 10% new which is 100% capped in many ways... (coils, WOD, tomes),
    is not really a good design. And ive played many games. And a lot of them have maybe 1 day lockout, or some hours lockout on content. Bigger raids maybe 2 days lockout.
    But the community is good, and people with a lot of gear are not considered elitist, cause they are just friendly heavy gamers.

    the lockouts etc. they create elitists more cause they want the few time/capped time as efficient as possible.... i think the way it is now, it creates more problems then it does good by far.
    (0)
    Last edited by Anty; 03-01-2015 at 05:49 PM.

  9. #69
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Anty View Post
    not really a valid point imho. People who have less time usually are left behind to begin with. The speed and the ilvl increases are far from being casual friendly.
    So maybe some people have maxed gear faster then others, then they work on other characters to gear. But they will also have to face the next ilvl cap which is just around the corner.
    Yea she has a completely valid point, and it coincides perfectly with your #1 comment above that it's there to spread the thin content out as well.

    The company beancounters aren't going to let Yoshi or anyone else make decisions that result in hardcore grinders subbing 1 month out of 3 and probably force "some" casuals to unsub for lack of help and cut their profits by 2/3rds or more. That scenario sure as hell isn't going to solve "thin" content issues.

    There simply is "not" enough content in this game at present to unlock tome caps.

    It's "business" and it's simple math.

    Also there is other stuff to spend gil on besides housing unless people just don't care to, this is an over generalization, see crafting, glamours, shards alone require awesome grinding time or you pay steep prices for them on the MB.

    Look up any of the plethora of threads dedicated to the high requirement of shards to craft at high level, and the corresponding pain in the back porch to come by them in quantity without living at the end of a pick, axe, sledgehammer or scythe.

    If you don't need gil for anything but a house, it's because your not doing anything else.

    Until they get a lot more content developed for the game, this isn't going to happen.
    (0)
    Last edited by Lamentations; 03-01-2015 at 06:42 PM.

  10. #70
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Felis View Post
    An option would be to remove the cap and reduce the reward.

    Say tome gear prices for around 450 tomes.
    And as amount of tome reward 2 tomes from mid bosses, 5 tomes from endboss, 8 tomes from duty roulette.
    No tome cap and people would still not get all the tome gear at the end of the week without going insane.
    This just equates to more grind, this game has plenty of that, so no thanks.

    I think the cap is fully acceptable, the devs have to find ways to make content last a while.

    I would rather be capped than have to grind, at least with a cap I can do other things with my day than worry about grinding away all day just to stay competitive.
    (0)
    Last edited by Jinko; 03-01-2015 at 08:36 PM.

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