Quote Originally Posted by Snugglebutt View Post
More experimentation, more optimization, more people able to contribute to their favorite part of the game and at the same time having very little if any negative consequences outside of ego. An ego that I might add is already catered to in many ways outside of the gear specific aspect of recognition the game grants them for their achievements. It is not that I do not care about the sense of reward from their accomplishments per se, I think they have many already existing features of this game that covers that very aspect outside of gear itself, they are recognized for their accomplishment in many ways with or without the gear specific element.
Many outside of gear? Like what? 1 title and 1 minion and an achievement? I personally don't care much about the title and achievement and lousioux's cool but I'll use other minions before him, if I even use minions at all. I don't count these as many (I could live without these if they didn't exist, just give me the axe and coat) and I don't think other raiders who even care about 'recognitions' outside gear even think is enough.

Quote Originally Posted by Snugglebutt View Post
I do not buy into the idea that it would impact the raider numbers in a bad way, if anything it would do two things...firstly it would create the environment where people are raiding for the right reasons which is fun and not feel forced to do something they hate because of the carrot on the end of the stick, those people who gain enjoyment from raiding would still raid same as before. Secondly at same time would increase the amount of people helping and working towards the same content you already partake in because they would be better geared towards doing so.
How would bumping wod gear to i130 increase the number of people doing content I'm doing outside of coil? Bumping wod gear to i130 increase subs? How? Explain this to me. Going back to your phrase "More experimentation, more optimization"...people getting max ilvl gear outside of coil isn't gonna help me much when it comes to clearing content outside of coil. It doesn't. So this player I get to play with in pug environment has 500 more hp and hits 10% harder due to his gear. 500 more hp isnt going to matter if he can't fight. 10% more damage isn't gonna amount to much if the original output is low. I'm not saying every non raider out there is bad. They just need the environment to encourage them to do better. That environment are hard fights that pushes them to be better each time. That exist in coil and the lure is gear. How is the lure gonna be as effective if everyone can get similar gear strength on much easier content? I realize that many of you don't want to play to do hard things, but why care about gear optimization if you shun skill optimization?