Quote Originally Posted by Tiggy View Post
You break this down into only two but I offer you a third view point. From nothing more than a game balance perspective where everything has some effort value for some reward. When the effort to reward ratio breaks down the game falls out of balance. Everything top tier has a price associated. With raid you have to find a group, practice for hours on end, and play the RNG game week after week, but the reward is the top tier gear with no worries about upgrading. With poe gear you must first farm for a week or 2 and then hunt for hours to get the 3000 points to upgrade it. In both of these situations a price is paid. So while some people act like hunts is unlimited the fact remains a time price was paid. When a suggestion ignores balancing the price to reward ratio it's not good.
You know, if the i130 wod thing happens, when you break down loot get rate on a weekly basis and you look at them separately..

8 players doing wod (easy to medium): 8x i130 pieces

8 players good enough to clear t10 (harder): 2x i130 piece
8 players good enough to clear t10-11 (harder): 4x i130 piece
8 players good enough to clear t10-12 (harder): 6x i130 piece
8 players good enough to clear t10-13 (harder): 8x i130 piece

When you look at it on 'bosses fought' basis, there are 4 wod bosses so the coil going players would have to fight all 4 bosses in t10-13. Both group will get 8x i130 pieces a week. Except the coil group will have a much harder fight to face and the loot are NOT distributed equally. Bad rng can go as far 1 player getting all loot while wod players can repeat the easy fights over and over to get any i130 piece they want.

When you look at it on 'difficulty' basis, a group of 8 players doing t10 only will have to exert more skill and concerted effort compared to 8 players clearing the entirity of wod. Wod players will be able to get any i130 piece they want for every single player while the 8 players doing coil will 2 pieces of i130 shared between the group.

Balanced.