Pardon for the giant crop, but this is the latest post and I've seen this phrase repeated a lot. If I may:
The value of Coil gear wouldn't decrease by any factor more significant than adding Twine to CT content in the first place, especially in WoD, where you would still be limited to one i130 piece per week if you don't seek other sources of i130.
Coil gear would likely still have better itemization in many slots, unique vanity models, and the fact that full-clearing coil gives you a potential 4 additional pieces of i130 gear a week, upgrade materials notwithstanding, over the 1 piece of i130 gear you could get from CT and n additional pieces you could luck out for via hunts, credit for which is scarce due to their high value and low supply.
Also, some (a great many) players just don't want to do Coil in the first place. Giving these players i130 doesn't take any other players out of Coil. In fact, I'd guess the # of players who'd leave Coil over more i130 at least evens out with the # of players who'd dive in because they feel more confident with more HP and weapon damage.
More choices in gear, on the other hand, has nothing but a net benefit to all players. You're a minmaxer who wants to push their numbers against Coil? Here's more potential minmax options. Go. Play. You somehow like expressing a character playstyle through the terribly shallow stat design the game has? Here's more options that aren't obsolete the moment they come out. Go. Play. You were just happy killing T13 with your suit of cool-looking Dreadwyrm in the first place and are just glad you got the job done? Hey, nothing changed. (And you're probably unsubbing soon because you have the final piece of content in the game on farm anyway.) You're a mid-tier group that's having a rough time and needs a little more wiggle room on content that's 2-3 months away from being obsolete? Here's more options to give you that.
And this introduction of that choice doesn't actually increase the amount of i130 in the field already if you're tying it to the same lockout-bound item (Twine) that existed in the first place. It just adds more than one type of i130, with subtle differences in stat allocation.



Reply With Quote

