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  1. #111
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    It may be the case that the content can be blown through, but you can not use that against me as if I'm making a personally mockery of the dungeon. You're taking that interpretation too far and assigning the results to individuals. That's wrong.

    I still find it funny that I even offered an optional mode that does exactly what is wanted in this thread, but everyone's all up in arms because I didn't 100% agree with the suggestion.
    I'm not up in arms over anything. I'm replying to your posts as you write them.

    Since the game already explicitly uses ilvl and level sync in dungeons, that should in fact be the default mode for all content to preserve game balance. If you wish to have an optional 'God' mode where your gear and skills are untouched by level sync' that would more correctly be an option since it deviates from the already existing level sync principles used in the game. However much like the proposed optional story mode for Coil that removes the difficulty, and the rewards, 'God mode' should not come with equal rewards.

    Quote Originally Posted by Tiggy View Post
    You just want everyone to be forced to play one way.
    Actually, no, I want game balance restored. How you choose to play the game is not relevant to me. How the game itself is balanced and structured is much more relevant.
    (3)
    Last edited by Kosmos992k; 02-11-2015 at 02:22 AM.

  2. #112
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    You just want everyone to be forced to play one way for your own reason.

    No amount of level sync will make that content relevant again. Much of it is over a year old. All this would do is make people run high level roulette less often effectively drying out the queue because those players don't want to do obsolete dungeons that take that long to run. This would actually hurt new players more than help them.
    (2)
    Last edited by Tiggy; 02-11-2015 at 02:34 AM.

  3. #113
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    You just want everyone to be forced to play one way for your own reason.

    No amount of level sync will make that content relevant again. Much of it is over a year old. All this would do is make people run high level roulette less often drying out the queue because they don't want to do obsolete dungeons that take that long to run.
    For new people to the game, all content is relevant because it's new to them.

    Speed running new players through a dungeon has the potential to have two very real negative effects.

    Although the dungeon was cleared, the new player didn't learn anything nor did they improve their skills. This lack of improvement could just be in the bounds of understanding that particular dungeon, or it could be how to play their class as a whole at max level.

    Secondly (and more importantly since this is a game), it's not very enjoyable for the new player. People want to feel like they're contributing to the fight, and nothing makes you feel more irrelevant then being tugged along in a speed-run of a dungeon that you've never done.

    Edit:
    How about some sort of middle-ground solution.
    iLvl sync everyone to the lowest iLvl person up to a reasonable iLvl (iLvl requirement for the dungeon +15). So if someone that barely fufiles the requirement to the dungeon, everyone else would be the requirement + 15 as the max. Then increase the reward for the dungeon proportional to the iLvl sync for that run.

    This way, groups with a high iLvl can speed run if they desire, and groups with fresh 50s can actually experience the dungeon and still reward everyone more for their troubles.
    (5)
    Last edited by Aerowaffle; 02-11-2015 at 02:49 AM.

  4. #114
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    I personally think the whole ilvl is a waste until endgame, and since we're no where close to endgame I think all our current gear should reflect accordingly. The glut of gear and the lvl 50 dungeons have become useless with the way hunts are done, and with the level cap increase...so why bother with ilvl at all. The cap will increase again I'm sure...and will continue to increase.
    (0)

  5. #115
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aerowaffle View Post
    Edit:
    How about some sort of middle-ground solution.
    iLvl sync everyone to the lowest iLvl person up to a reasonable iLvl (iLvl requirement for the dungeon +15). So if someone that barely fufiles the requirement to the dungeon, everyone else would be the requirement + 15 as the max. Then increase the reward for the dungeon proportional to the iLvl sync for that run.

    This way, groups with a high iLvl can speed run if they desire, and groups with fresh 50s can actually experience the dungeon and still reward everyone more for their troubles.
    That sounds quite reasonable. It serves the goal of putting the whole thing into 1 solution so it's easier on the devs and platform to support, and should solve the problem seen in the OP. I could get behind this idea easily. Maybe even an optional button on the quest bar similar to fates where they can choose to isync up if they wish?

    I appreciate you meeting in the middle. Everyone has view points. The trick is to find a solution that can make as many happy as possible. Not to prove why people's opinions are wrong. I love your idea.
    (0)

  6. #116
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    That sounds quite reasonable. It serves the goal of putting the whole thing into 1 solution so it's easier on the devs and platform to support, and should solve the problem seen in the OP. I could get behind this idea easily. Maybe even an optional button on the quest bar similar to fates where they can choose to isync up if they wish?

    I appreciate you meeting in the middle. Everyone has view points. The trick is to find a solution that can make as many happy as possible. Not to prove why people's opinions are wrong. I love your idea.
    The issue I would see with such a solution, is that it's fairly complex. Nowhere in the game has there been an instance of iLvl syncing based off of other players, only the content.
    (0)

  7. #117
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aerowaffle View Post
    The issue I would see with such a solution, is that it's fairly complex. Nowhere in the game has there been an instance of iLvl syncing based off of other players, only the content.
    Yeah it would require a variation to the system. They could simplify it by doing perhaps just a +10 or +15 over the requirement level scaling down in tiers. So like AK original since it's lower level could be +Ilvl req +15. (Sorry dont have the actual numbers with me right now.) The later dungeons with higher ilevel would be +5 or so over the req. In this mode it's more of a setting per dungeon scaled to lift that specific dungeon up the correct amount. Newer players would still be a little weaker but not by nearly as much.
    (1)

  8. #118
    Player
    allecs's Avatar
    Join Date
    May 2014
    Posts
    55
    Character
    That Player
    World
    Balmung
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Kosmos992k View Post
    Snip.
    So because YOU can't learn your class properly and would prefer joining random groups of people not knowing how to play YOUR role and rub YOUR badness on other people. That means I'm self serving and no one can learn that way.

    OH the irony!!

    The open world CAN be used to learn your class. Join a party, grab mobs, get to practicing. Heck, people practice their rotation on the striking dummies.
    (1)
    Last edited by allecs; 02-11-2015 at 03:24 AM.

  9. #119
    Player
    Vitaly's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Vitaly Zdorovetskiy
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I just want to run through the dungeon like a rambo and clear it within the shortest time possible lol
    (1)

  10. #120
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    Yeah it would require a variation to the system. They could simplify it by doing perhaps just a +10 or +15 over the requirement level scaling down in tiers. So like AK original since it's lower level could be +Ilvl req +15. (Sorry dont have the actual numbers with me right now.) The later dungeons with higher ilevel would be +5 or so over the req. In this mode it's more of a setting per dungeon scaled to lift that specific dungeon up the correct amount. Newer players would still be a little weaker but not by nearly as much.
    Careful Tiggy, we are in danger of agreeing....

    (posted lots earlier in this thread)
    Quote Originally Posted by Kosmos992k View Post
    I definitely think a scaleable ilvl sync needs to be applied from WP onwards to maintain the relevance of the content.
    (0)

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