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  1. #1
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    You just want everyone to be forced to play one way for your own reason.

    No amount of level sync will make that content relevant again. Much of it is over a year old. All this would do is make people run high level roulette less often drying out the queue because they don't want to do obsolete dungeons that take that long to run.
    For new people to the game, all content is relevant because it's new to them.

    Speed running new players through a dungeon has the potential to have two very real negative effects.

    Although the dungeon was cleared, the new player didn't learn anything nor did they improve their skills. This lack of improvement could just be in the bounds of understanding that particular dungeon, or it could be how to play their class as a whole at max level.

    Secondly (and more importantly since this is a game), it's not very enjoyable for the new player. People want to feel like they're contributing to the fight, and nothing makes you feel more irrelevant then being tugged along in a speed-run of a dungeon that you've never done.

    Edit:
    How about some sort of middle-ground solution.
    iLvl sync everyone to the lowest iLvl person up to a reasonable iLvl (iLvl requirement for the dungeon +15). So if someone that barely fufiles the requirement to the dungeon, everyone else would be the requirement + 15 as the max. Then increase the reward for the dungeon proportional to the iLvl sync for that run.

    This way, groups with a high iLvl can speed run if they desire, and groups with fresh 50s can actually experience the dungeon and still reward everyone more for their troubles.
    (5)
    Last edited by Aerowaffle; 02-11-2015 at 02:49 AM.

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aerowaffle View Post
    Edit:
    How about some sort of middle-ground solution.
    iLvl sync everyone to the lowest iLvl person up to a reasonable iLvl (iLvl requirement for the dungeon +15). So if someone that barely fufiles the requirement to the dungeon, everyone else would be the requirement + 15 as the max. Then increase the reward for the dungeon proportional to the iLvl sync for that run.

    This way, groups with a high iLvl can speed run if they desire, and groups with fresh 50s can actually experience the dungeon and still reward everyone more for their troubles.
    That sounds quite reasonable. It serves the goal of putting the whole thing into 1 solution so it's easier on the devs and platform to support, and should solve the problem seen in the OP. I could get behind this idea easily. Maybe even an optional button on the quest bar similar to fates where they can choose to isync up if they wish?

    I appreciate you meeting in the middle. Everyone has view points. The trick is to find a solution that can make as many happy as possible. Not to prove why people's opinions are wrong. I love your idea.
    (0)

  3. #3
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    That sounds quite reasonable. It serves the goal of putting the whole thing into 1 solution so it's easier on the devs and platform to support, and should solve the problem seen in the OP. I could get behind this idea easily. Maybe even an optional button on the quest bar similar to fates where they can choose to isync up if they wish?

    I appreciate you meeting in the middle. Everyone has view points. The trick is to find a solution that can make as many happy as possible. Not to prove why people's opinions are wrong. I love your idea.
    The issue I would see with such a solution, is that it's fairly complex. Nowhere in the game has there been an instance of iLvl syncing based off of other players, only the content.
    (0)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aerowaffle View Post
    The issue I would see with such a solution, is that it's fairly complex. Nowhere in the game has there been an instance of iLvl syncing based off of other players, only the content.
    Yeah it would require a variation to the system. They could simplify it by doing perhaps just a +10 or +15 over the requirement level scaling down in tiers. So like AK original since it's lower level could be +Ilvl req +15. (Sorry dont have the actual numbers with me right now.) The later dungeons with higher ilevel would be +5 or so over the req. In this mode it's more of a setting per dungeon scaled to lift that specific dungeon up the correct amount. Newer players would still be a little weaker but not by nearly as much.
    (1)

  5. #5
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    396
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    I personally think the whole ilvl is a waste until endgame, and since we're no where close to endgame I think all our current gear should reflect accordingly. The glut of gear and the lvl 50 dungeons have become useless with the way hunts are done, and with the level cap increase...so why bother with ilvl at all. The cap will increase again I'm sure...and will continue to increase.
    (0)

  6. #6
    Player
    Vitaly's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Vitaly Zdorovetskiy
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I just want to run through the dungeon like a rambo and clear it within the shortest time possible lol
    (1)

  7. #7
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,531
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 90
    I think the level sync should be set at the ilvl where if you go past it, you can start skipping mechanics. It works great for lvl1-50 dungeons, but 110 for WP or AK is a joke, it might as well not be there at all.

    So yes, it should be a lot stricter! Something like 10ilvl over the loot ilvl that drops and no more.
    (4)

  8. #8
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    If they make the drop rate for zodiac items 100% ill happily eat a ilvl 50 sync.

    Right now, where you can potentially end up running the same dungeon 9 times (my personal record), which is roughly 4 hours of being in the dungeon an additional hour or so of waiting in the que. 5-6 hours of slaving away at old content you were doing 1 year ago. An ilvl sync is unwarranted to begin with.
    (0)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,531
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 90
    Slaving?

    It seems to me that people who want an ilvl sync are the people who enjoy doing dugeons, people who want it removed to get out of there as soon as they can would rather not run it in the first place.
    (1)

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,968
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    As a tank ilvl sync in level 50 content turns me off. It pretty much makes me not queue for a high level roulette ever. There are many who think the same thing. They don't want their gear nerfed by 20 item levels and the run to take longer. So I just stick to the content that doesn't have ilvl sync for capping points for the week.
    (2)

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