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  1. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I definitely think a scaleable ilvl sync needs to be applied from WP onwards to maintain the relevance of the content. So sorry speed running end-gamers, if you are so desperate to speed through things to get items, and demand that the content be left faceroll easy, why don't you just ask for item hand outs for needy lvl 50 players? I mean what is the difference? You complain about having to grind these dungeons for the relic upgrade questline, and demand that they be kept as easy as possible to facilitate a mindless and fast grind for *your* convenience. since the content takes no real effort from you, and you'd like to do it in as little as time as possible, effectively you are treating these speed runable dungeons as limited effort handouts for lvl 50 players in need of items.

    From my point of view, it sure seems like you wish for game content to be made irrelevant for your convenience, no matter the impact on others. That's pretty selfish.

    Dunno why, but this article resonated;

    http://hothardware.com/News/ea-devel...verage-players

    ...since it features the head of EA saying that games are too hard to learn because it takes an average gamer 2 hours to learn a game, and therefore they need to be made easier....translation "too difficult, takes too long, make easier, take less time, happy gamer."
    (6)
    Last edited by Kosmos992k; 02-10-2015 at 06:39 AM.