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  1. #1
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    FFXIV: Run dungeons to get gear to get stronger except when we say you can't get stronger because the dungeon is too easy.
    (12)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    More fun and engaging goes out the window after the 5th time in a row running the same dungeon.
    Doing anything too many times in a row will get tedious. At least if you're significantly stronger than the "intended" level, it goes faster
    (6)

  3. #3
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kyuven View Post
    More fun and engaging goes out the window after the 5th time in a row running the same dungeon.
    Doing anything too many times in a row will get tedious. At least if you're significantly stronger than the "intended" level, it goes faster
    Agreed.

    Personally I don't agree with lv sync.

    So far we have been pushed back into these dungeons over and over and overrrr...at one point they gotta let them get old and move on to new and better things.

    I hope eventually allowing solo entry with NO sync at all is added. Errr, 7 years from now I hope we are not still redoing wp, or copperbell to progress in some other way ...just ewwww Oo
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  4. #4
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    I never understood why all throughout 1-50, all of the dungeons have a very small minimum and maximum level range, then you reach level 50 and suddenly there was no max at all. Even now with the ilvl sync, the gap is huge, and, as the OP says, pretty meaningless. We still overgear the content so much that we just blow right through it.

    I'd maybe say stricter ilvl sync and increase rewards, but will this even make the dungeon more fun? Probably not by much, if at all. Maybe for new players.
    (7)

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Maybe for new players.
    Making them take longer would increase queue times, too.
    (3)

  6. #6
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by kyuven View Post
    Making them take longer would increase queue times, too.
    Not to mention less people would que for hard mode roulette.
    (1)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MomomiMomi View Post
    I never understood why all throughout 1-50, all of the dungeons have a very small minimum and maximum level range, then you reach level 50 and suddenly there was no max at all.
    max. level for level 50 dungeons would be lv 53 (not ilevel)
    (0)

  8. #8
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    While I'm cool with the idea of the dungeons being level synced, I found that i110 for even dungeons like WP and AK still made it a breeze.

    On the other hand, if they increased the level sync to what was originally available for those dungeons, it would become a hassle for players doing it for their relic. If I had to run a WP as a lvl i45-55 constantly and just had to ensure how long it took for one drop that didn't drop...

    The level syncs are kinda silly since the i110 allows most content to be face rolled. Adjusting it further down would make it a hassle.

    NOW! Talk to me about level syncing the old raids like Crystal Tower and then I'll be on board!
    (0)

  9. #9
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ophie-Mio View Post
    While I'm cool with the idea of the dungeons being level synced, I found that i110 for even dungeons like WP and AK still made it a breeze.

    On the other hand, if they increased the level sync to what was originally available for those dungeons, it would become a hassle for players doing it for their relic. If I had to run a WP as a lvl i45-55 constantly and just had to ensure how long it took for one drop that didn't drop...

    The level syncs are kinda silly since the i110 allows most content to be face rolled. Adjusting it further down would make it a hassle.

    NOW! Talk to me about level syncing the old raids like Crystal Tower and then I'll be on board!
    I hate to sound.. whatever the word is; it's late here. Either way you do make a good point but:

    It sounds to me like the flaw isn't so much with the ease with which a dungeon can be done over and over.. and more with the necessity to do it over and over and over for a deeply questionable chance at progression. So making the dungeon laughably easy seems a great deal more like trying to fix one issue by manufacturing another.

    That said .. was this particular grind not implemented simply for people who just kind of wanted something to grind? After all the dev's are always putting in the effort to make sure equivalent stuff is available not only through completing challenging content but simply collecting and then hurling tomestones at Rowena's lackeys.

    I really do have trouble seeing any issue that people are giving against level-sync-for-fun's-sake that couldn't be resolved by modifying the reward/s proportionally and/or a reduced reliance on wonky design decisions or assumptions that every single part of the game necessarily needs to appeal to and be completable by every single player. And the arguments against that don't seem to hold up in the face of merely finding different, less insulting ways to make older goals more easily achievable (which is something else I don't really agree with to be honest, but whingeing about one thing at a time >.>).
    (1)
    Last edited by Fensfield; 02-10-2015 at 10:04 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  10. #10
    Player
    Charisma's Avatar
    Join Date
    Apr 2014
    Posts
    234
    Character
    Barrie Capdevila
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by MomomiMomi View Post
    I never understood why all throughout 1-50, all of the dungeons have a very small minimum and maximum level range, then you reach level 50 and suddenly there was no max at all. Even now with the ilvl sync, the gap is huge, and, as the OP says, pretty meaningless. We still overgear the content so much that we just blow right through it.

    I'd maybe say stricter ilvl sync and increase rewards, but will this even make the dungeon more fun? Probably not by much, if at all. Maybe for new players.
    tl;dr you only farm your gear from raids, just to use it ONLY for this raids again. This makes sense indeed.
    (0)

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