Currently many of the level 50 dungeons we have are synced down to an item level cap of 110, I believe (correct me if I'm wrong). This includes even the earliest level 50 dungeons: Wanderer's Palace and Amdapor Keep. Even with this level sync cap the dungeons are generally incredibly easy due to the majority of players being vastly over geared for the dungeons.
If the ilvl sync was made closer to the intended range of ilvls it would be beneficial for newer players doing the duty for the first time since the other three party members won't be incredibly overpowered for the fights ahead (i.e. closer to their own ilvl. I've had dungeons where I had more HP than the tank as a healer). It would also make the dungeons more challenging than they have become due to the overpowered nature of our gear in comparison to the intended item level range the dungeon was built around.
However, doing so would also make the dungeons last longer and possibly make it hard to skip phases and mechanics of fights. So it would be detrimental to speed runners trying to get through as quick as possible with their i100+ gear. Grinding dungeons can be tedious, especially if you run it multiple times within a relatively short time span (days? hours?).
But, on the other hand, syncing down more could arguably make the content more fun and engaging again since we wouldn't be severely overpowering everything in the dungeons as much as we already do.
And of course people don't want their gear to be synced down. Understandably so. I don't want my i117 WHM to be synced down at all when doing level 50 content. However, I do think even ilvl 110 is much too high for the old dungeon content, what more if the sync is removed and everyone is i130 doing the original WP and AK.
TL;DR Essentially I'm curious what people think about the item level sync currently placed in certain level 50 dungeons (WP, AK, Pharos, Brayflox HM, etc.). Do you think it should be adjusted further? Left alone? Or do you think it should be removed outright?