Results 1 to 10 of 196

Hybrid View

  1. #1
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    You just want everyone to be forced to play one way for your own reason.

    No amount of level sync will make that content relevant again. Much of it is over a year old. All this would do is make people run high level roulette less often drying out the queue because they don't want to do obsolete dungeons that take that long to run.
    For new people to the game, all content is relevant because it's new to them.

    Speed running new players through a dungeon has the potential to have two very real negative effects.

    Although the dungeon was cleared, the new player didn't learn anything nor did they improve their skills. This lack of improvement could just be in the bounds of understanding that particular dungeon, or it could be how to play their class as a whole at max level.

    Secondly (and more importantly since this is a game), it's not very enjoyable for the new player. People want to feel like they're contributing to the fight, and nothing makes you feel more irrelevant then being tugged along in a speed-run of a dungeon that you've never done.

    Edit:
    How about some sort of middle-ground solution.
    iLvl sync everyone to the lowest iLvl person up to a reasonable iLvl (iLvl requirement for the dungeon +15). So if someone that barely fufiles the requirement to the dungeon, everyone else would be the requirement + 15 as the max. Then increase the reward for the dungeon proportional to the iLvl sync for that run.

    This way, groups with a high iLvl can speed run if they desire, and groups with fresh 50s can actually experience the dungeon and still reward everyone more for their troubles.
    (5)
    Last edited by Aerowaffle; 02-11-2015 at 02:49 AM.

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aerowaffle View Post
    Edit:
    How about some sort of middle-ground solution.
    iLvl sync everyone to the lowest iLvl person up to a reasonable iLvl (iLvl requirement for the dungeon +15). So if someone that barely fufiles the requirement to the dungeon, everyone else would be the requirement + 15 as the max. Then increase the reward for the dungeon proportional to the iLvl sync for that run.

    This way, groups with a high iLvl can speed run if they desire, and groups with fresh 50s can actually experience the dungeon and still reward everyone more for their troubles.
    That sounds quite reasonable. It serves the goal of putting the whole thing into 1 solution so it's easier on the devs and platform to support, and should solve the problem seen in the OP. I could get behind this idea easily. Maybe even an optional button on the quest bar similar to fates where they can choose to isync up if they wish?

    I appreciate you meeting in the middle. Everyone has view points. The trick is to find a solution that can make as many happy as possible. Not to prove why people's opinions are wrong. I love your idea.
    (0)

  3. #3
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    That sounds quite reasonable. It serves the goal of putting the whole thing into 1 solution so it's easier on the devs and platform to support, and should solve the problem seen in the OP. I could get behind this idea easily. Maybe even an optional button on the quest bar similar to fates where they can choose to isync up if they wish?

    I appreciate you meeting in the middle. Everyone has view points. The trick is to find a solution that can make as many happy as possible. Not to prove why people's opinions are wrong. I love your idea.
    The issue I would see with such a solution, is that it's fairly complex. Nowhere in the game has there been an instance of iLvl syncing based off of other players, only the content.
    (0)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Aerowaffle View Post
    The issue I would see with such a solution, is that it's fairly complex. Nowhere in the game has there been an instance of iLvl syncing based off of other players, only the content.
    Yeah it would require a variation to the system. They could simplify it by doing perhaps just a +10 or +15 over the requirement level scaling down in tiers. So like AK original since it's lower level could be +Ilvl req +15. (Sorry dont have the actual numbers with me right now.) The later dungeons with higher ilevel would be +5 or so over the req. In this mode it's more of a setting per dungeon scaled to lift that specific dungeon up the correct amount. Newer players would still be a little weaker but not by nearly as much.
    (1)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    Yeah it would require a variation to the system. They could simplify it by doing perhaps just a +10 or +15 over the requirement level scaling down in tiers. So like AK original since it's lower level could be +Ilvl req +15. (Sorry dont have the actual numbers with me right now.) The later dungeons with higher ilevel would be +5 or so over the req. In this mode it's more of a setting per dungeon scaled to lift that specific dungeon up the correct amount. Newer players would still be a little weaker but not by nearly as much.
    Careful Tiggy, we are in danger of agreeing....

    (posted lots earlier in this thread)
    Quote Originally Posted by Kosmos992k View Post
    I definitely think a scaleable ilvl sync needs to be applied from WP onwards to maintain the relevance of the content.
    (0)

  6. #6
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kosmos992k View Post
    Careful Tiggy, we are in danger of agreeing....

    (posted lots earlier in this thread)
    I think we're definitely in the same place on this idea. It might be the most elegant solution with the fewest downsides.
    (0)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    I think we're definitely in the same place on this idea. It might be the most elegant solution with the fewest downsides.
    I previously suggested using the ilvl of the best non raid gear available at the time as the sync, so for 2.0/2.1 it would be ilvl 90, for 2.2/2.3 it would be ilvl 110(weathered, not Noct since Not required something originally only available in Coil) and for 2.4/2.5 it would be ilvl 120 (Ironworks, since augmented Ironworks needed a raid specific item in 2.4).

    That way raid items are still seen as the best of the best, the gear people worked for still has a point, despite the ilvl sync. The dungeons are not faceroll easy, and not pain in the ass annoying. Finally, it would be less possible to ignore the mechanics unless you have a team of 4 around about the max ilvl. Kind of an everybody wins solution.

    AV is a perfect example of the issue we face though. It's unpopular because it's almost a lvl 50 dungeon, but it can't be overgeared due to the full level sync to lvl 49, including gear. Therefore it is still reasonably challenging and the level sync maintains it's full difficulty, even for level sync'd players with ilvl 130 gear. Yet the dungeons that follow it are positively farcically easy with that ilvl 130 gear because all of a sudden there is little to no sync. So Pharos Sirius is much, much easier to complete than AV.

    I'm not interested in making your gear, or anyone else's irrelevant to you, nor am I interested in wasting anyone's time. I'd just like to see reasonable balance restored. I would love to see an option to run a dungeon solo with no sync at all, and the upcoming concept of running with Grand Company NPCs sounds like fun for the players that still play most of the game solo. Options are always good, but the present situation just leaves a lot of the lvl 50 content feeling hollow.

    Quote Originally Posted by KaedrianLiang View Post
    If they make the drop rate for zodiac items 100% ill happily eat a ilvl 50 sync.
    Frankly I can't understand why they are not. I understand they want it to be a long road for the upgrade, but as you point out, having to run something 9 times for 1 drop in that questline is really just annoying. They apparently did not learn from the Atma issue. Perhaps make it 100% drop rate, but bump the quantity needed a little to maintain some of the long road, but make it easier to see progress, and know where the goal is. Personally I think that combined with some kind of scalable ilvl sync would amount to a very effective working solution.
    (2)
    Last edited by Kosmos992k; 02-11-2015 at 04:17 AM.