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  1. #1
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    Join Date
    Mar 2011
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    Ul'dah
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    45
    The whole problem with the armory system is that it was designed with the intention of everyone mixing and matching skills in order to make what they want. Because it was designed this way every class or whatever you want to call it has no individuality. Like others have said earlier with something like this you no longer have red, black or white mages they all essentially become a gray mage.

    There's a whole different discussing what I like here http://forum.square-enix.com/ffxiv/t...sic-FF-Classes.
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  2. #2
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by napalmninja View Post
    ...Because it was designed this way every class or whatever you want to call it has no individuality.
    You're confusing individuality, which is exactly what the armory system allows, with pre-defined roles, which it definitely does not do. There's a huge difference.

    If you want individuality, then you want the armory system. If you want to be pigeon-holed into a specific gameplay setup, then you want the traditional definition of an MMO class system.

    If you want a mix of your own type of gameplay, but want to transmit to people that such and such role is what you do, then you should be all about option 2, which calls for class augments and specializations.
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  3. #3
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    Rhomagus's Avatar
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    Mar 2011
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    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Malakhim View Post
    You're confusing individuality, which is exactly what the armory system allows, with pre-defined roles, which it definitely does not do. There's a huge difference.

    If you want individuality, then you want the armory system. If you want to be pigeon-holed into a specific gameplay setup, then you want the traditional definition of an MMO class system.

    If you want a mix of your own type of gameplay, but want to transmit to people that such and such role is what you do, then you should be all about option 2, which calls for class augments and specializations.
    ^This (summing it up much more concisely than I could)
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