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  1. #1
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
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    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by JakeRoon View Post
    Alexia, Your post suggests that everyone should play their character in the way "you" expect them to, rather than allowing someone to enjoy playing their character the way "they" want to.

    Also , there is nothing stopping you from being a Conj that uses mostly monk skills if you desire to play in that manner. You would just be using a staff. Are you labeled a CONJ sure....but is that what you are? I say you are what you choose to be.
    But it's not just me that would expect this, most people would expect a GLA to turn up and tank not main heal. Yeah fine you CAN play the game how you want but don't start crying when you get kicked from a party because you have turned up with some ridiculous combination because that's how YOU want to play. People expect certain "classes" to fulfil certain roles when in groups and that will never change. The only thing the system is good for atm is solo play really, and if that's what you want don't play an MMORPG there are plenty of great single player games that you can't tinker with customisation to your hearts content.

    Also no I could not make a MNK class from a CON because of it's basic attack being Spirit Dart, doesn't really fit with the MNK theme.
    (0)

  2. #2
    Player
    Loony_BoB's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    To the OP: I read over what you said and kind of messed about today on something that seems to be more in line with your second option but yeah, not sure entirely. I was wondering if you (or anyone!) might be interested in checking out this image and letting me know what they think?

    Click here for image.

    Let's just say I got bored and this passed some time, but I'm still interested in what you guys think of it all. =x My gf didn't seem that bothered, so yeah. xD On the upside, it did get her re-interested in the game enough to log in.
    (0)
    doop doop

  3. #3
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'll say it over and over again, option 2 is the best one that fits the armory system, and this is a great take on what we could possibly receive.
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  4. #4
    Player
    JakeRoon's Avatar
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    Mar 2011
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    Ul'dah
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    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Alexia , you and me are gonna rumble baby!

    on your monk Conj.....remove spirit dart from the bar.

    on your other points:
    I couldn't give a flying fart if the prince of Indinia with his shiny hat and all his horses and all his men; as well as the entire population of Besaid: expect me to do something. I am going to play the way I like to play. I am going to play with others who like that style. If you don't want to do so (which is not cool because I am seriously fun to hang out with......seriously.....) then I am sad because I want to check out your cool Conj/Mnk style!

    We should be encouraging diversity, not stifling it. There are as many ways to play as their are players playing. That's a good thing!


    And Looney....that's FRIGGIN AWESOME!
    (0)
    Last edited by JakeRoon; 03-13-2011 at 01:14 AM.

  5. #5
    Player
    AlexiaKidd's Avatar
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    Character
    Alex Kidd
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    Marauder Lv 90
    Look I am not some elitist ass hat that will shoot you down for coming up with some strange class combination, but I still think the current system does not provide as much flexibility as people make out it does. I can not remove Spirit dart from my action bar and replace it with another basic attack that would allow me to actually smack something with the staff for a basic attack, as spirit dart is glued to number 1 on the bar (thats another argument though ><) so I can not change the basic attack to make my staff smashing MNK.

    They really need to move away from this Weapon=Class system and add defined proper classes that are not bound to a weapon, you could still chop and change skill's and abilities if you want to make your crazy class but now you would also be able to equip different weapons too. They could make weapons the same as gear for optimal rank and classes.
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  6. #6
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by AlexiaKidd View Post
    Look I am not some elitist ass hat that will shoot you down for coming up with some strange class combination, but I still think the current system does not provide as much flexibility as people make out it does. I can not remove Spirit dart from my action bar and replace it with another basic attack that would allow me to actually smack something with the staff for a basic attack, as spirit dart is glued to number 1 on the bar (thats another argument though ><) so I can not change the basic attack to make my staff smashing MNK.

    They really need to move away from this Weapon=Class system and add defined proper classes that are not bound to a weapon, you could still chop and change skill's and abilities if you want to make your crazy class but now you would also be able to equip different weapons too. They could make weapons the same as gear for optimal rank and classes.
    Alexis, While a Conjurer Monk would be difficult to pull off its possible the problem is your mixing a pure Magic Class with a Physical Job.

    Though in my system as I tried to describe it, when a Job is attached to a class, certain abilities for that class itself change based on the job. In the Case of Monk being laid over any class you could have it so that Skill 1 (Spirit Dart in the case of Conj) Augments and becomes a new ability as long as the Job Is in place. For Monk this ability could be anything from Chi-Blast (Representing the oldschool Monk Ability and using Vit/Mnd for its damage instead of just magical stats) to Hefty Swing (A basic physical attack that deals damage based on Vit not Strength)

    As well The Skill 2 (In the case on Conjurer Tranquility) Turns into the Job's specialised "Ohshitbutton" skill. For the case of Monk this could be "Hundred Fist" which fills your Stamina Bar up to 100% and causes your character to automatically attack with a basic physical attack repeatedly at a fast rate with a x1.5% bonus to damage for the duration that it takes stamina to return to 0.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Cairdeas View Post
    Alexis, While a Conjurer Monk would be difficult to pull off its possible the problem is your mixing a pure Magic Class with a Physical Job.

    Though in my system as I tried to describe it, when a Job is attached to a class, certain abilities for that class itself change based on the job. In the Case of Monk being laid over any class you could have it so that Skill 1 (Spirit Dart in the case of Conj) Augments and becomes a new ability as long as the Job Is in place. For Monk this ability could be anything from Chi-Blast (Representing the oldschool Monk Ability and using Vit/Mnd for its damage instead of just magical stats) to Hefty Swing (A basic physical attack that deals damage based on Vit not Strength)

    As well The Skill 2 (In the case on Conjurer Tranquility) Turns into the Job's specialised "Ohshitbutton" skill. For the case of Monk this could be "Hundred Fist" which fills your Stamina Bar up to 100% and causes your character to automatically attack with a basic physical attack repeatedly at a fast rate with a x1.5% bonus to damage for the duration that it takes stamina to return to 0.
    Or they could stop all this weapon=class bull crap make the CON, THM, PUG and so on jobs and leave weapons for weapon skill's and that solves everything. They can still do there talent tree's or whatever I don't care about that, I just don't want to be tied to the same weapon forever on my MRD ><
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  8. #8
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    Quote Originally Posted by AlexiaKidd View Post
    Or they could stop all this weapon=class bull crap make the CON, THM, PUG and so on jobs and leave weapons for weapon skill's and that solves everything. They can still do there talent tree's or whatever I don't care about that, I just don't want to be tied to the same weapon forever on my MRD ><
    I totally see what you're trying to say with your CON=MNK thing. And i think a staff-wielding combatant should be possible. But you have to understand that the staves and cudgels in FFXIV are magical vessels. When they introduce a new weapon to specialise in, such as a fighting staff or mace, then you will be able to make a DD staff-wielder.

    At the moment, the armory system is limited by the constraints of content. We don't have every weapon under the sun in the system at the moment, so of course you are limited in your choices.

    For the meantime, a lance is a good alternative.


    Anyways, I think you do have an interesting point and I've thought of some ways around this. Earlier in this thread, if you bothered to read it, we talked about the introduction of templates (as one poster called it).

    The idea behind the template is that you can specialise within the armory system to be the job you want. In this way, you could attach a template name to your character and inherit whatever buffs and debuffs come with that template. For example, if you wanted to me a Dark Knight, you could attach the DRK template to your character and inherit more Attack, Less accuracy, and a boost to relevant THM and CONJ spells.

    Under this template (job) system, you aren't limited to a weapon (class). You can freely switch between all the weapons (classes) you've ranked up. So you can use your Maruder's axe or your Pugilist's fists and still maintain your role as a Dark Knight.
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    Last edited by gifthorse; 03-13-2011 at 07:04 AM.

  9. #9
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by gifthorse View Post
    I totally see what you're trying to say with your CON=MNK thing. And i think a staff-wielding combatant should be possible. But you have to understand that the staves and cudgels in FFXIV are magical vessels. When they introduce a new weapon to specialise in, such as a fighting staff or mace, then you will be able to make a DD staff-wielder.

    At the moment, the armory system is limited by the constraints of content. We don't have every weapon under the sun in the system at the moment, so of course you are limited in your choices.

    For the meantime, a lance is a good alternative.


    Anyways, I think you do have an interesting point and I've thought of some ways around this. Earlier in this thread, if you bothered to read it, we talked about the introduction of templates (as one poster called it).

    The idea behind the template is that you can specialise within the armory system to be the job you want. In this way, you could attach a template name to your character and inherit whatever buffs and debuffs come with that template. For example, if you wanted to me a Dark Knight, you could attach the DRK template to your character and inherit more Attack, Less accuracy, and a boost to relevant THM and CONJ spells.

    Under this template (job) system, you aren't limited to a weapon (class). You can freely switch between all the weapons (classes) you've ranked up. So you can use your Maruder's axe or your Pugilist's fists and still maintain your role as a Dark Knight.
    Probably just a better way to say what I've been saying, Just include the Individual Skill Augments

    Things like

    If Job = Monk
    Simian Thrash -> Asuran Fist : Earns 1 extra physical hit and increase the damage per hit by a percentage.

    If Job = Ninja
    Fire = Katon : Deals slightly lower elemental damage but causes the next spell in the elemental wheel to deal double damage.

    If Job = White Mage
    Secondary Skill = Benediction

    etc.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    Raagnar's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    come on people.. be reasonable. conj/mnk? im all for trying new combos but if its stupid its stupid. going to hop on FFXI and whip out my smn/drg because im a free thinker! there is a reason ppl use the same setups. they work! you cant avoid it. if i find a new cool way to play others WILL copy. But this is no reason to resort back to default class system. let them add some new abilities before you scream about wanting it to be like FFXI. Same with the rank/job required gear, everyone complaining will be complaining again when they change it. Scenario: doing leves at a camp and have 1 that gives marks for a job i just want a trait for, rather not have to go to town and get a bunch of gear for it or have to carry around 8 sets like in FFXI.

    Having options is always good. And leaving room for player error shows you the good players from the bad. Let the gla try to main heal, you just know not to hang with that guy anymore.
    (0)

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