BobbinT, please go back and read several of my posts. I suggest starting with the first (the literal first response to the original post), and you'll see I'm not only following what he's saying, I am, and have provided well-thought out counter-argument, and actually at points have even agreed with him. I was actually in favor of the randomized puzzle actually, but was being snarky in pointing out that it was not a mechanic that would lend well to speed runs. (And I understand he was basically saying if he HAS to be stopped due to mechanics, at least make them interesting i.e. randomized elements.)
I believe I also pointed out that Brayflox HM was originally so able to be speed run not only due to lack of any significant mechanics (a key holding enemy/gate x3, and one area you just had to wait for Brayflox to open a path, but not much else) but because it was tuned for i55 and many players were pushing into i100 at that point. We were all WELL above the bar. Simply put, it got too easy (for example, I Bard-tanked Bray/Halatali HM, and Lost City back when they were still "expert" dungeons). I believe the devs took note of that and began to raise the bar. I believe I ALSO mentioned that the current Expert level dungeons are tuned for i80, which is actually higher than Turn 4 (i75) but lower than Turn 5 (i83 minimum, lol), and while Coil is not designed to be lengthy (which is why Jinraya-Geki and I both like it), it IS designed to be a challenge. As such, the "old method" simply doesn't lend itself all that well or effectively to the challenge. Perhaps at i130, but we'll see.
Also, Coil - my favorite content in the game (previously mentioned as well) - is/was my crucible. I cut my teeth and pushed myself to learn how to REALLY play my roles effectively there; far more so than any speed run that involved gathering up enemies and using aoes/aoe heals til everything is dead (T4 obviously being an exception). And I mentioned in a different thread how I've been able to clear a lot of content generally lower geared than anyone else, purely due to really knowing what to do and how to do it effectively, Coil included. Even now, I continue learning to do what I can better and faster, and without even needing the "old" speed run method (T2 being an exception). I do enjoy the game at my leisure - I cap when I want to, and I don't cap when I don't want to - and that's whether I rush or not. I said before, we all get the same tomes whether fast or slow. Let me also just put it out there now - the persistent idea that anything less than a speed run = "slow and easy" is faulty and really needs to not hold weight here. Others have supported that small point there, and I regret not being able to give specific credit for that.
Lastly, if you're seeing what I'm seeing, you're looking at my Ninja - my new tertiary (that's third) main class. Geared enough to do most of what I need/want to do, naturally, but still third in my priority list of classes to gear. Please don't judge what I can or can't do by looking at my gear.