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  1. #1
    Player
    Zedd702's Avatar
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    Aug 2013
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    in yer Kool-Aid
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    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by SpookyGhost View Post
    Hot air
    Firstly... I answered your why this why that. wah wah wah wah WAAHHH comment. And it's painfully obvious you refused to accept the answer and you know what? That's perfectly fine.

    To answer your next paragraph regarding choices. I'd rather the dungeon stay as is. And no, I'm not saying it to be an asshole. I like the dungeon and the way it was designed. What you are complaining of is very minimal that this thread literally serves no purpose tbqh...

    The two trash at the door serve a purpose and I will say it again, but this time in bold letters so you don't miss it. They. Are. Guards.

    Do you act this way when a celebrity is guarded by bodyguards and is walking about in public, but you think you should be able to approach him/her and have a conversation with them?
    (3)

  2. #2
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zedd702 View Post
    Do you act this way when a celebrity is guarded by bodyguards and is walking about in public, but you think you should be able to approach him/her and have a conversation with them?
    This example makes literally no sense in this context, but I'll give you one that works better:

    2 guards in front of a safe at a bank. You are a thief who is trying to steal what's inside the safe. You are a really horrible thief, so instead of sneaking past them or whatever, you run straight up to them and try to fight them.

    Now, in this scenario, do you expect the guards to just auto attack you? Were they hired for this job because they're completely incompetent? Nah, they're probably pretty proficient at ensuring that the safe is shut tight. So, I assume they'd be a bit more... mechanics based. Maybe instead of just gently slapping you, they pull out their guns and start firing at you. In the real world this would require you think on the fly as to not die, but in a game this would be replaced with a "mechanic". Even in the game scenario where it's part of a crew of pirates, you wouldn't stick two random guys in front of the door to the chamber of the Kraken. As an easy example, there is a mob in the very next room that can chain a party member and then cast an AOE. This would've been a good idea in the 2-man room, but instead we have auto attacks.

    Also I'd like to say I do like the rest of the dungeon, it's not fantastic or anything but it was pretty good the first time I ran through it. The first and second bosses are fantastic and I hope we get more bosses like that in future 4man dungeons. This part of it just stood out for me, as did the small room in Snowcloak. It is a small complaint, but does that somehow make it pointless? Nah, I don't think it does really. Most requests SE gets are "quality of life" changes, and usually when they're implemented a lot of people are happy about it. I'd be happy if they just made the walls consistently interesting.

    You did answer my questions, but they weren't really... answers. You kinda just said "well, the original had 2 mobs, clearly the HM should have 2 mobs as well because blah blah blah guards blah blah blah". I get that they're guards, but maybe the guards in the HM shouldn't be equally as weak as the ones in NM.
    (0)

  3. #3
    Player
    Zedd702's Avatar
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    Aug 2013
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    in yer Kool-Aid
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    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by SpookyGhost View Post
    This example makes literally no sense in this context, but I'll give you one that works better:
    It made perfect sense tbqf... basically I'm stating do you whine about not getting through when there are guards around your destination? Be it celebrity, produce aisle, bathroom w/e...

    The whole dungeon is littered with guards that protect or are supposed to prevent you and your team from getting to the boss... That is its purpose. Plain and simple.

    Also you go from complaining that the shut door is what prevents the speed run to the guards that take 2-3 seconds to put down to now requesting you want them to be tougher to further slow your speed run?

    Now what doesn't make sense?

    Oh and...

    You did answer my questions, but they weren't really... answers. You kinda just said "well, the original had 2 mobs, clearly the HM should have 2 mobs as well because blah blah blah guards blah blah blah". I get that they're guards, but maybe the guards in the HM shouldn't be equally as weak as the ones in NM.
    I never said that BECAUSE they had two guards that this one should, I said it did have the same slow down, not once but twice... but you know reading comprehension on forums is an awesome feature that should come in button form. When people are posting the reader can press the button for a preschool level translation so people can interpret post correctly.

    (0)
    Last edited by Zedd702; 12-05-2014 at 08:45 AM. Reason: clarity

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