Let me get this straight: you're complaining about 2 mobs in the way. 2 mobs, really? You complain they "do nothing but die" but you seem to be missing the trees for the forest here. Let's break it down: You've got an enemy that is actively healed by non-aggressive "adds" that do party wide damage when killed, AND is covered by 2 lesser versions of itself. Sure, they're easy to kill, but that sounds like someone at least put thought into that one. Not just the encounter, but the mechanics. I don't recall seeing that anywhere else in any other dungeon so far, and please correct me if I'm wrong. Remove the door, and what would you get? Speed junkies who'd gather them up, then likely die due to the constant aoes also hitting the spumes, making both the aoes a bad idea AND the healer having to keep up with constant incoming party wide damage. Turn 2 for what.

Come on man, how many of us have seen people with at least 1 or 2 poetics/HA pieces pull the first 4 to 5 mobs in Snowcloak then get wrecked simply because of more damage in than out? I can't say it enough; the "old" method was possible because things were too easy. Things actually hit back and pose a threat, even if still totally manageable with a good party. Those who aren't careful, get wrecked. And truthfully, deserve it.

And I'm gonna be that bad person and just say it: You say you want at least want interesting mechanics if you HAVE to slow down or be stopped, but then what? Gonna still try to stick to "old methods" and complain when that doesn't work? Get real, people. The bar got raised. The "old" method is a knife. . . Welcome to the gun fight.