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  1. #1
    Player
    ThirdChild_ZKI's Avatar
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    Jan 2014
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    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    It's the mechanics like the gates, fall drops, trigger spawns. It's all boring and reused over and over and over.

    Make a random generated puzzle or something if your gonna force me to atop. Make it interesting.
    But you already previously stated that putting up gates like that are a waste of time. Oh that sweet contradiction. . .

    In a practical sense, what more do you want (or not want, for that matter)? Randomized dungeons? Sure, sign me up too, but even those would have limitations, and generally wouldn't lend well to speed runs. So again we're at an impasse. As a happy compromise, perhaps a mechanic like the Tonberry Stalker might be welcome again, as it would encourage a sense of urgency to do it fast. Oh, but that would be a reused idea. . . Hmm. . .

    That sweet contradiction.
    (1)

  2. #2
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    But you already previously stated that putting up gates like that are a waste of time. Oh that sweet contradiction. . .

    In a practical sense, what more do you want (or not want, for that matter)? Randomized dungeons? Sure, sign me up too, but even those would have limitations, and generally wouldn't lend well to speed runs. So again we're at an impasse. As a happy compromise, perhaps a mechanic like the Tonberry Stalker might be welcome again, as it would encourage a sense of urgency to do it fast. Oh, but that would be a reused idea. . . Hmm. . .

    That sweet contradiction.
    You need to learn what "contradiction" actually means.

    OP welcomes the change as long as it's refreshing, not something reused over and over. Heck... I think most of us do! One of the reason speed run was invented are because of those boredom stuff you have to keep doing over and over.

    And you should realize that those gated mobs are really... really old news. Wonder if you ever tasted what Amdapoor Keep originally offers and how many times that dungeon got buffed and nerfed to the point of it being too ridiculous.

    Seriously, stop using the word if you're not really understand the meaning, and thus... making fool of yourself. ^^;
    (1)

  3. #3
    Player
    LunaHoshino's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    You know, you have the ability to tell people you don't want to speed run. If the majority of the party wants to speed run you have to. Just like I have to slow down if the party wants to.

    If you don't want a speed run you can leave the duty. You want to go slow means you have time to kill so you can wait for the next duty.

    But it doesn't matter, the speed of the party. It's the mechanics like the gates, fall drops, trigger spawns. It's all boring and reused over and over and over.

    Make a random generated puzzle or something if your gonna force me to atop. Make it interesting.
    No. Speedrunning should not be the default; it should be something asked about and agreed upon by all of the party members involved. If even one person says they don't want to do a speedrun, then you don't do a speedrun. Pressuring people into it or saying they should leave the duty if they don't want to do it is being a jerk.
    (7)

  4. #4
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by LunaHoshino View Post
    No. Speedrunning should not be the default; it should be something asked about and agreed upon by all of the party members involved. If even one person says they don't want to do a speedrun, then you don't do a speedrun. Pressuring people into it or saying they should leave the duty if they don't want to do it is being a jerk.
    Majority of players will default to efficient behavior. Speed running is efficient, and thus becomes the default. If you aren't up to that, go queue for lower level dungeons. Go be a special slow snowflake outside of expert roulette.
    (0)

  5. #5
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ellatrix View Post
    Majority of players will default to efficient behavior. Speed running is efficient, and thus becomes the default. If you aren't up to that, go queue for lower level dungeons. Go be a special slow snowflake outside of expert roulette.
    The special snowflake here would be you for thinking you can force speedrunning onto parties. Not everyone wants to speedrun. Not everyone CAN speedrun, especially at lower ilvls. If you're that desperate for a speedrun, make a party in PF specifically for that purpose.

    I actually don't mind speedrunning at all, since I can handle it. But I've seen far too many healers who can't handle it and then get blamed when the tank dies or melees who run out of TP and have to stand around waiting for it to build back up.

    Then again, you've pretty much proven yourself to be an elitist jerk time and time again, so I shouldn't expect any other answer from you.
    (5)

  6. #6
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    I loved brayflox speed runs. There's nothing wrong with allowing people who want to speed run to speedrun. I always ask the party if it was okay to pull bigger pulls. The drop points are pretty funny when you think about it. It is a clever way of keeping the party from locking out trash mobs at boss fights.
    (0)

  7. #7
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    This thread is ridiculous. When dungeons were speedrunnable, people were like "OMG DUNGEONS ARE TOO EASY NOW SE STOP THIS SPEEDRUNNING IT TOTALLY KILLS THE FUN!". Now SE made the 2.4 dungeons with mechanics that prevents speedruns, "OMG SE WHY CANT WE SPEEDRUN THIS DUNGEONS SERIOUSLY ITS TOO BORING!". Just deal with it, man. Unless your entire family explodes if you don't cap your Poetics by the 1st day after reset then I understand.
    (2)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
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    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    BobbinT, the implied contradiction lies in the fact that he is on record saying he hates mechanics, but then suggests a random generated puzzle (which would be a mechanic that would not exactly be speed run friendly, no?)

    And please don't try to play the grammar card. You're better than that.
    (2)
    Last edited by ThirdChild_ZKI; 12-04-2014 at 12:01 PM.

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    BobbinT, the implied contradiction lies in the fact that he is on record saying he hates mechanics, but then suggests a random generated puzzle (which would be a mechanic that would not exactly be speed run friendly, no?)

    And please don't try to play the grammar card. You're better than that.
    I don't like the current mechanics, they are meant to slow you down forcefully. They are not meant to entertain people at all. If you are going to force me to stop make it interesting, that is the alternative I suggested. This way it's not re-the same thing over and over, it's random generated. If the developers aren't going to make it interesting, then they might as well just remove the dumb current mechanics and let the people who can , speedrun.

    Most people who I have done runs with pull nearly all the mobs on the second pull after the yeti. If it were a paladin and they Hallowed Ground, I bet monsters could be burned, maybe not. That would be the trial and error I would do with my FC and parties who want to try in Duty Finder. It makes it fun and exciting to see if I could burn them, or tank those mobs.
    (0)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    If you are going to force me to stop make it interesting, that is the alternative I suggested.
    This is another problem I have with the new dungeons. Prime example being Sastasha HM where there is literally a stopping point that requires you kill 2 whole enemies before progressing onward. Why is that there? For what purpose? We haven't had to do that since... early low level dungeons, and even then you could pull multiple packs of them at a time if you wanted to.
    (0)

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