Quote Originally Posted by SpookyGhost View Post
This is another problem I have with the new dungeons. Prime example being Sastasha HM where there is literally a stopping point that requires you kill 2 whole enemies before progressing onward. Why is that there? For what purpose? We haven't had to do that since... early low level dungeons, and even then you could pull multiple packs of them at a time if you wanted to.
I think you might be blowing that well out of proportion. Especially when you consider that's ALL there is between the first boss and second, minus 2 sets of 3 trash mob pulls. A good party can shred right through them with minimal time lost, so it's really a bit of a moot point.