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  1. #4041
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    I'd say to wait till December 9th, before judging anything. From the looks of it the job's been dumbed down, but it might as well be different from what we are imagining. I don't like this for the same reason as Yan, but I'd rather wait a little longer to see for myself.
    (0)

  2. #4042
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I dont think any of us, who took the time to master those well timed HTs, impulse etc, want to see the job become a joke.

    However, as Cold said.. lets just wait and see what they bring to the table.
    (0)

  3. #4043
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Itseotle View Post
    I do not mean to offend, but it just sounds like you need to learn your timings a bit better, ie. Don't jump when its not safe, and hold some restraint. I know exactly what your talking about with the lightning in T10. What I do is just don't chance it until after Heat Lightning and Prey
    oh, i do the same typically. its just the fact you are having offGCDs just sit there off cd = wasted dps. if they reduced the cd of these jumps it would only = more wasted dps
    i typically am busy racing dps with a ninja friend. sometimes i get greedy and die cuz of it lol

    Quote Originally Posted by rickyguo View Post
    "Before we added ninja, monk was clearly the better DPS but had a way higher skill ceiling so this difference was ok."

    quotes like this from yoshida worry me

    honestly all dps played perfectly should either be similar in dps to each other or bring some kind of utility to balance out the lack of dps

    this monk has a higher "skill ceiling" then they can be the better dps I really do not like

    a skilled player can reach the skill ceiling of all three melee classes so at that point, you have to play monk because it's the better class according to yoshida
    this is what really disappointed me, this just isnt how dps classes should play out. otherwise end game there would be no reason to play classes with "lower skill ceilings". its just stupid logic and the fact yoshi said that i knew these buffs are gonna be a joke, his mindset is just wrong.
    (0)
    Last edited by CesarLongsword; 12-01-2014 at 05:52 AM.

  4. #4044
    Player
    jehuty08's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Dorne Greywoode
    World
    Siren
    Main Class
    Lancer Lv 60
    Quote Originally Posted by rickyguo View Post
    I did 50 dps with HT and impulse combined over 8 minutes at the avatar. Assuming lose of potency by missing EVERY positionals and no echo, that is about 20 DPS.
    You're giving bad players too much credit. So in a scenario, you have a dragoon who has perfect rotation, perfect cooldown usage but does not hit his positionals* from the right side, but you have another dragoon who does all the above but does hit his positionals from the right side, then yes, the dps difference will only be like 20 (which still isn't something to balk at), in that scenario, can you really call DRG one unskilled? I mean yeah, he messes up on two attacks but he is still demonstrating a high level of competency with the job.

    I guess what Im getting at is: hitting HT from the side and ID from behind does not a good dragoon make

    * I am of course talking about positionals after the 2.45 changes.
    (0)

  5. #4045
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    SE obviously wants to change how DRGs are played for some reason. If the only thing that mattered was doing more dps, they could've gone the easy route and tweaked with Weapon Damage. As it is now, every 135 weapon in the game has a Physical WD of 58, except for the bow which's at 52.
    (0)

  6. #4046
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Daweism View Post
    I disagree, I think it'll be just like the Monks where you get a potency buff on the hit itself on said positionals, the bleed and HT effects will remain unchanged no matter where it is struck.
    This puzzles me though. WHY are they doing this?
    (0)

  7. #4047
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Because there are fights in the game where you are unable to reach certain positionals at all or without a great deal of danger towards your raid group.
    (0)

  8. #4048
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Well, considering DRGs already have the lowest DPS, and is a class that is severely punished for missing a positional, I think removing the positional requirement is somewhat justified. But then on the other hand, it would make DRG even easier to play than what it is, it makes me feel a bit "eh..." But will most likely really piss off those other DPS class players.

    In my opinion they could make DRG MORE difficult than what it is, if just to justify increase in DPS.
    (0)

  9. #4049
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by CesarLongsword View Post
    oh, i do the same typically. its just the fact you are having offGCDs just sit there off cd = wasted dps. if they reduced the cd of these jumps it would only = more wasted dps
    i typically am busy racing dps with a ninja friend. sometimes i get greedy and die cuz of it lol
    This isn't a problem with the skill itself. Its a situational skill, and all jobs have situational skills. A White Mage shouldn't use Benediction on a target at 90% life for example. Sure a DRG may get punished more for using his situational skills improperly, but they also have more opportunity to use them. You should not be afraid of jumpping, you should just know when to jump.

    I honestly cannot remember the last time I died from a ill timed Jump. Titan was a good mentor.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  10. #4050
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Itseotle View Post
    This isn't a problem with the skill itself. Its a situational skill, and all jobs have situational skills. A White Mage shouldn't use Benediction on a target at 90% life for example. Sure a DRG may get punished more for using his situational skills improperly, but they also have more opportunity to use them. You should not be afraid of jumpping, you should just know when to jump.

    I honestly cannot remember the last time I died from a ill timed Jump. Titan was a good mentor.
    yea, but drg being so low in dps, you have to be burning these to keep your dps in competition. your gonna be jumping 3 times per minute between these skills on average, i wouldnt call that situational or compare it to benediction which is a much less frequently used skill, its just not even close to jumps imo

    especially if you are lining up your jumps with BFB or IR, waiting on them has the potential to lose that 30%/ extra crit chance
    (0)

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