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  1. #4021
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    What I feel would be most appropriate:

    Jump
    - C/D reduced to 30s
    - Potency increase to 250

    Power Surge
    - C/D reduced to 30s

    Dragonfire Dive
    - C/D reduced to 60s.
    - Potency increase to 300

    Plebotomise
    - Potency increase to 200
    - DoT potency increased to 30

    Chaos Thrust
    - DoT Potency increased to 40

    Enhanced Blood for Blood (Trait)
    - C/D also reduced to 60s
    - Decreases damage received from 25% to 15%

    I'm still on the edge of having Heavy Thrust boosted by a further 5% however. I'd also like Spineshatter Drives stun to change into a debuff. Maybe 10% increased damage for 10s instead? It'll keep the same cooldown and the low-damage to balance it out.
    (1)

  2. #4022
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    well to seperate the good dragoons from the bad I hope the potency of directional attacks are huge like heavy trust not from performed from the side has a potency of 30 and if you do it from the side it will be w/e it is now i think it is 130 now.
    (0)

  3. #4023
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dervy View Post
    What I feel would be most appropriate:

    Jump
    - C/D reduced to 30s
    - Potency increase to 250

    Power Surge
    - C/D reduced to 30s

    Dragonfire Dive
    - C/D reduced to 60s.
    - Potency increase to 300

    Plebotomise
    - Potency increase to 200
    - DoT potency increased to 30

    Chaos Thrust
    - DoT Potency increased to 40

    Enhanced Blood for Blood (Trait)
    - C/D also reduced to 60s
    - Decreases damage received from 25% to 15%

    I'm still on the edge of having Heavy Thrust boosted by a further 5% however. I'd also like Spineshatter Drives stun to change into a debuff. Maybe 10% increased damage for 10s instead? It'll keep the same cooldown and the low-damage to balance it out.
    those are quite a few changes, but drg needs them badly to keep up with mnk/nin at this point. honestly i dont think SE will put enough effort in to do all this, just look at blms

    on a side note, am i the only drg that DOESNT want all these cd reductions on jumps? animation lock is still a thing. i guess spineshatter/DFD lock isnt to much of a problem, but jump has gotten me killed more times than i would like. i wouldnt mind a SSD or DFD reduction but i have seen many call for a jump reduction

    like for example in t10, my group tanks the boss on top of the ground lightning aoe. so if i use any jump i am dragged into that aoe for half a second and depending on how universal dot ticks happen i can end up dead when that tick dmg is coupled with another mechanic. i try to save jumps for when i have second wind or bloodbath ready so i dont die, but if the way to increase dps is by using jumps more often, it will just end with more "Loldrg".
    (0)

  4. #4024
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I'd been hoping for them making Disembowel buff "bleeding" damage or something and then reclassifying several jobs' DoTs, but y'know, balance is a tricky thing :P
    (0)

  5. #4025
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by rickyguo View Post
    will need to wait for details but I'm worried that the main meat of the adjustments was this positional thing which will make no difference to top dragoons
    This, its nice for some fights but overall doesn't help the goons that know what they're doing.

    I would've preferred a stronger disembowel debuff, a more significant bard boost would probably get people to quit bitching about utility too.
    (0)

  6. #4026
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by siverstorm View Post
    This, its nice for some fights but overall doesn't help the goons that know what they're doing.

    I would've preferred a stronger disembowel debuff, a more significant bard boost would probably get people to quit bitching about utility too.
    That's much harder to balance than buffing DRG itself. If you buff BRD damage, you make DRG BRD BRD caster potentially too good. They should keep BRD damage out of the equation and buff the raw DPS itself.
    (0)

  7. #4027
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Is anyone else extremely disappointed with the alleged buffs coming our way? I hope I'm wrong but "dot" potency increases of all things (because when I think of Dragoons dots are the first thing to come to mind) and CD reduction on "some skills" it's looking like we may get around a 5% increase in dps.

    Which unfortunately would be unacceptable conduct by SE.
    (0)

  8. #4028
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by siverstorm View Post
    This, its nice for some fights but overall doesn't help the goons that know what they're doing.
    While the positional changes make me kinda sad too i dont think they are useless. I used to switch to NIN when farming t9 for example, not so much because of the higher dps ceiling (gear difference made it so that the dps difference between my DRG and NIN was fairly small) but because the lack of positionals made my NIN just flat out better when dealing with mechanics or in heavy mob turning situations.

    So NINs dps in my eyes was highly uneffected by mechanics and now that DRGs positionals will be close to a non issue, it will be too. Its basically future proof for new content no matter how much BS they come up with and thats a good thing, right?

    On a side note, this will also make MNKs dps more deserved since now they are the only ones who have to deal with this.
    (1)

  9. #4029
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by CesarLongsword View Post
    on a side note, am i the only drg that DOESNT want all these cd reductions on jumps? animation lock is still a thing. i guess spineshatter/DFD lock isnt to much of a problem, but jump has gotten me killed more times than i would like. i wouldnt mind a SSD or DFD reduction but i have seen many call for a jump reduction
    No, I'm with you: I only use my jumps when I am absolutely sure that the enemy is not about to use an AoE. I won't even touch jumps on fights like Titan EX or Levi EX.
    (0)

  10. #4030
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    "Before we added ninja, monk was clearly the better DPS but had a way higher skill ceiling so this difference was ok."

    quotes like this from yoshida worry me

    honestly all dps played perfectly should either be similar in dps to each other or bring some kind of utility to balance out the lack of dps

    this monk has a higher "skill ceiling" then they can be the better dps I really do not like

    a skilled player can reach the skill ceiling of all three melee classes so at that point, you have to play monk because it's the better class according to yoshida
    (6)

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