I'm amazed to even see DPS be the ones to withdraw. With queues the way they are, you'd think they'd be more careful about losing out on the queue they waited an hour for.
I'm amazed to even see DPS be the ones to withdraw. With queues the way they are, you'd think they'd be more careful about losing out on the queue they waited an hour for.
They've probably gone to sleep waiting. The players should be penalising SE for the pathetic DF system, not the other way around.
There's no need at all for these penalties to apply for 4-man dungeons with blown-out wait times. Really the only place it's an issue is CT/ST, so do it on the 24 man stuff only.
Before this was implemented, I was trying to help a friend through Toto-Rak for her story. Thirteen withdrawals before we finally got in. I counted. It took us twenty minutes from the time the duty popped to the time we actually entered the dungeon.
So yes, it actually was a problem on 4-man dungeons too.
Before this was implemented, I was trying to help a friend through Toto-Rak for her story. Thirteen withdrawals before we finally got in. I counted. It took us twenty minutes from the time the duty popped to the time we actually entered the dungeon.
So yes, it actually was a problem on 4-man dungeons too.
It happening once anecdotally does not mean it's a huge problem overall. I do 4-mans half a dozen times a day for various reasons, and withdrawals rarely turn into any big deal.
Twenty minutes was excessive, but I would routinely get withdrawal spam for up to five minutes or so on 4-mans.
Now? It's rare I get more than one or maybe two withdrawals at most. Working as intended.
Oh but it's not just one anecdote. Spend a moment and search back through the forums and you'll find THREAD AFTER THREAD complaining about duty finder withdrawals.
Withdrawals ARE a big deal, to a lot of people.
I feel most of the people on this thread complaining about the lockout are very likely the fishers who have had their trolly inconsiderate methods thwarted. Habitually putting ones self before others is precisely the reason why this lockout was implemented. Because people JUST DON'T CARE if they are inconveniencing others. This is supposed to be a multi-player, cooperative game. That means there are other people here. People who deserve just as much as you do to enjoy the game and not have to sit through a 30 minute queue, followed by 15 minutes of "...finding new member" spam. Just to have someone drop out within 5 seconds anyway because it "wasn't the one they wanted".
Last edited by RakaMaimhov; 11-21-2014 at 11:10 PM. Reason: char limit, this aint twitter what's the deal?
Personally, I love the change. From personal experience, I have dealt with less people fishing for
in progress runs.
I'm finding it rather hard to imagine that people party up with FC members, suddenly someone is mysteriously AFK and this happens three times a day.
Don't worry;
In response to the new 3-strike system, whenever I instantly que into something while working on my books for my Paladin, I just crash my game's client so the server automatically boots me out if it's not something I need for my high level / low level roulette. I then proceed to go watch Jojo's Bizarre Adventure for 10 minutes, reconnect, and bam! Fresh que.
I never have need to hit withdraw, because as long as I dc for 10 mintues, the game will boot me, and I can just go right back to que'ing without any reprimand whatsoever. Works great for getting your high level roulette que for your book.
(I'm going to edit this in, JUST IN CASE:
EXTREME SARCASM IS USED.)
The fishers are upset because they can't abuse the system any longer. So what we get is them coming here with these elaborate what-if scenarios of them being victimized unfairly in attempts to get it changed back.
Time to give it up. Based on the responses we are getting from the devs, the system is thankfully here to stay.
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