While I understand the concern of current dungeon settings these days, I would have to agree with OP on this though. Dungeons has becoming more boring for me to do. If I'm not so desperate for specific loot or allagan pieces, I would rarely do them and do something else to fulfill my needs, like crafting or open-world activities. I didn't even do high level duty roulette for a very long time.

In fact, I kinda miss the way 1.0 dungeons designed back then. While they would be a bit unforgiving, but there's something in there that always makes me intrigue to return, once I can join a party or assemble one to tackle it. Sadly, this is not the case with ARR version of dungeon mechanics.

And for ppl who thinks DD jobs aren't made for SR, you are quite wrong. Unlike 1.0, every jobs has been equipped with AOE skills. I have partied with jobs like MNK or DRG that can perform SR really well. Heck, even I can do that as NIN since that job have at least 2 AOE abilities that's very useful for large mob nuking.

Even with all that, I still tolerate ppl who doesn't like SR and doing the normal way. Usually when I tanked and getting my 1st large pull, I judge if my current party could handle it. If not, then I proceed with normal run.

But if I'm going with premade party that expect to do SR, I do would expect a smooth runs without unnecessary delays. In fact, both tanks and healers are tested if they could effectively handle larger crowds. Believe it or not, Coil of Bahamut content are actually a speed run content where party will be constantly dealt with things like DPS check. And for those ppl who has beaten the latest coil, you can bet your ass that they can do SR very easily and probably find normal dungeons a bit too mundane.

But then again... if normal dungeons have dps check mechanic, alot would be crying for how hard it is. Just look at how Amdapoor Keep on it's current state compared with it's original design back when ARR starts. It is really... really sad. That is one dungeon that has the most nerfed mechanics I ever seen. Now Demon Wall looks really pathetic.

In a way, SR could actually help players utilize their job more efficiently than just spamming 1-2-3. In fact, I've been doing alot of 1-2-3 in dungeons for some time even while I'm nodding off, since I don't felt so thrilling to do effective rotations to finish them more quicker.