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  1. #1
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    While I understand the concern of current dungeon settings these days, I would have to agree with OP on this though. Dungeons has becoming more boring for me to do. If I'm not so desperate for specific loot or allagan pieces, I would rarely do them and do something else to fulfill my needs, like crafting or open-world activities. I didn't even do high level duty roulette for a very long time.

    In fact, I kinda miss the way 1.0 dungeons designed back then. While they would be a bit unforgiving, but there's something in there that always makes me intrigue to return, once I can join a party or assemble one to tackle it. Sadly, this is not the case with ARR version of dungeon mechanics.

    And for ppl who thinks DD jobs aren't made for SR, you are quite wrong. Unlike 1.0, every jobs has been equipped with AOE skills. I have partied with jobs like MNK or DRG that can perform SR really well. Heck, even I can do that as NIN since that job have at least 2 AOE abilities that's very useful for large mob nuking.

    Even with all that, I still tolerate ppl who doesn't like SR and doing the normal way. Usually when I tanked and getting my 1st large pull, I judge if my current party could handle it. If not, then I proceed with normal run.

    But if I'm going with premade party that expect to do SR, I do would expect a smooth runs without unnecessary delays. In fact, both tanks and healers are tested if they could effectively handle larger crowds. Believe it or not, Coil of Bahamut content are actually a speed run content where party will be constantly dealt with things like DPS check. And for those ppl who has beaten the latest coil, you can bet your ass that they can do SR very easily and probably find normal dungeons a bit too mundane.

    But then again... if normal dungeons have dps check mechanic, alot would be crying for how hard it is. Just look at how Amdapoor Keep on it's current state compared with it's original design back when ARR starts. It is really... really sad. That is one dungeon that has the most nerfed mechanics I ever seen. Now Demon Wall looks really pathetic.

    In a way, SR could actually help players utilize their job more efficiently than just spamming 1-2-3. In fact, I've been doing alot of 1-2-3 in dungeons for some time even while I'm nodding off, since I don't felt so thrilling to do effective rotations to finish them more quicker.
    (0)

  2. #2
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BobbinT View Post
    In a way, SR could actually help players utilize their job more efficiently than just spamming 1-2-3. In fact, I've been doing alot of 1-2-3 in dungeons for some time even while I'm nodding off, since I don't felt so thrilling to do effective rotations to finish them more quicker.
    exactly! the BLM can learn the thrill of spamming FLARE without hate management. Bards spam Rain of death until TP drains dry without hate management! Whate Mages Holy Spaming instead of healing the party! Tanks overpulling and getting killed!

    All GREAT things speed running has taught players !
    (10)

  3. #3
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nel_Celestine View Post
    hate management
    I don't understand how tanks would have trouble keeping hate, or how holding hate in a dungeon is any more or less difficult outside of dungeons.

    You have to be woefully under ilvl compared to DPS or just plain bad to struggle with enmity. Tanks have generous enmity generation skills.
    (1)

  4. #4
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Almalexia View Post
    I don't understand how tanks would have trouble keeping hate, or how holding hate in a dungeon is any more or less difficult outside of dungeons.

    You have to be woefully under ilvl compared to DPS or just plain bad to struggle with enmity. Tanks have generous enmity generation skills.
    because pulling hate back off mobs that get flared over and over and over again when you are trying to hold 10-15 of them. Sure, WAR maybe, but PLD? Flash can only do so much.

    Quote Originally Posted by SpookyGhost View Post
    Why would you not want to go faster? For what reason? Do you not have other things going on in your life that you'd like to do?
    going fast is one thing. Speed running is another. Speed running equates to booting anything that isn't optimal set up, ignoring EVERYTHING and just GOGOGO SPAMSPAMSPAM! If anything, speed running burnt me out on the game more than just running at a normal pace. 3~4 extra minutes is NOT going to make or break you.
    (6)
    Last edited by Nel_Celestine; 11-24-2014 at 07:56 AM.

  5. #5
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nel_Celestine View Post
    because pulling hate back off mobs that get flared over and over and over again when you are trying to hold 10-15 of them. Sure, WAR maybe, but PLD? Flash can only do so much.
    They buffed flash. Holding aoe threat on either job is as easy as mashing a single button.
    (1)

  6. #6
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nel_Celestine View Post
    because pulling hate back off mobs that get flared over and over and over again when you are trying to hold 10-15 of them. Sure, WAR maybe, but PLD? Flash can only do so much.
    I tanked dungeons as PLD way alot more than WAR for SR. If you only think Flash is the only AOE enmity generate, then you are dead wrong and playing it wrong.

    And if tank dead so fast, either they forgot or haven't mastered using their buffs yet. PLD does have 4 defense skill buff you know.
    (0)

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by BobbinT View Post
    PLD does have 4 defense skill buff you know.
    Well with ideal group setup (PLD,WHM,BRD,BLM)you only need HG as no matter how big the pack is it should melt in less than 10sec :P Also if for some reason your BLM gets aggro just toss Cover on him so he can tank rest of it.
    (0)

  8. #8
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Synestra View Post
    Well with ideal group setup (PLD,WHM,BRD,BLM)you only need HG as no matter how big the pack is it should melt in less than 10sec :P Also if for some reason your BLM gets aggro just toss Cover on him so he can tank rest of it.
    HG will not block damage incurred via cover.
    (0)

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