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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I really don't understand half the posts in this thread.

    Like, I get wanting to enjoy a dungeon... the first time. And if you had some variety, like 10+ dungeons, to queue for then I'd totally be behind taking things slow and steady. There are some dungeons where trash doesn't just stand there and smack you with autoattacks and a random AOE cleave until you kill it (Pharos Sirius, Lost City), but that's pretty much all it does in the other dungeons. The head + hands in Qarn HM really are more of the same, in fact the AOE that holds the person doesn't even hit hard so it's a completely useless trash mechanic - if there were any sense of danger there it'd be alright, but there isn't so it's just more trash. The snakes can petrify you which is, again, another minor inconvenience if you happen to not LoS it/Silence it/etc. Basically, I don't understand the fun of going one trash pack at a time. Weeeeee it's... the same mob I've killed 20 times before! I wonder if he'll do exactly what he did those other 20 times?! Oh, he did! Whooooah!

    I just don't get it. Reading some of these posts genuinely made my head hurt. Do people expect new things to come from 4 man dungeons we've done ad nauseam? Why would you not want to go faster? For what reason? Do you not have other things going on in your life that you'd like to do? Do you set aside 2 hours for your expert roulette that day? Why not get it done as fast as possible and then move on with your life? I really am trying my hardest to wrap my head around why anyone would want to take their time in a 4 man dungeon they've done 10 times before. I would love for someone to explain it, because it is genuinely boggling my mind.
    (4)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I just don't get it. Reading some of these posts genuinely made my head hurt. Do people expect new things to come from 4 man dungeons we've done ad nauseam? Why would you not want to go faster? For what reason? Do you not have other things going on in your life that you'd like to do? Do you set aside 2 hours for your expert roulette that day? Why not get it done as fast as possible and then move on with your life? I really am trying my hardest to wrap my head around why anyone would want to take their time in a 4 man dungeon they've done 10 times before. I would love for someone to explain it, because it is genuinely boggling my mind.
    Hi Spooky,

    I agree that there's nothing "new" the 10th time you've run a dungeon compared to the 2nd time (1st time has that awe/wow factor, etc.).

    But by your line of questioning, EVERYTHING in this game is the same the 10th time as the 2nd time. Gathering (the same 4 boring chops per tree), FATEs (you kill a bunch of mobs, mindless), Coil, Primals (look, it's Landslide again, Weight of the Land, etc.).

    "Yes," it's not that engaging, but by your reasoning the ultimate distillation of your feelings is:

    * To give you a Button that with a Single Click will give you a "REWARD". Done.

    Why play the game? Going through any of the Primals for the Hundredth Time isn't any more engaging than before. It's boring and mindless.

    That being said, I made a point earlier in this thread that part of the problem is the fundamentally boring Combat System. Yoshi P removed the idea of Party Combos (stuff like Skillchains (Renkei) and Battle Regimens (1.0), which added an *engaging* Meta / Iterant Gameplay System, that would keep even the most basic Battle (from in the open world, in a dungeon, in Primal fights, to Coil, etc.) dynamic and interesting. Figuring out what Party Combos / Skillchains to mix and match with players in any fight. It wouldn't solve everything, but it helps a great deal.

    BTW, I'm not saying I like the Dungeons the way they are either. They are very linear, predictable, filled with trash mobs, and don't offer much in terms of rewards. There should be a better solution.

    Asking for Speed Runs is only a bandaid on a much deeper issue.
    (2)

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