Or you can just simply suck it up..nothing is worse than jumping into a dungeon just for the tank to do a surprise speed run.
Or you can just simply suck it up..nothing is worse than jumping into a dungeon just for the tank to do a surprise speed run.
Not trying to sound offensive but it sounds like you have borderline attention deficit disorder. Seconds of not attacking feeling like minutes or hours.. Anyways, speed running takes away the feeling of the instance as it was intended. I enjoy speed running myself sometimes (only pulling stuff as a tank) Mashing AoE's on large groups is not fun at all as a dps unless you're blm. I understand having the option to do it but it's never an option if it exists. New tanks are always forced to speed run and if they don't they get booted. I've seen it enough times myself and rather have monster placement as they have it now. THOUGH they could make an expert dungeon just for people that like to go fast and pull things.. but leave the dungeons as they are now.


 
			
			
				And you completely missed the point of the entire thread. Mechanically, the new dungeons are designed with constant road blocks which make it impossible to do any sort of real speed run.
I have not missed the point of the overall thread, nor have I missed the point of individual posts and comments. Not like you seem to have.
Going by some of the arguments, there is not a SINGLE dungeon in this game that can be used as a speed run. Everything is gated. What, I can't log into Brayflox HM and the final boss is right in front of me? I have to kill trash first (gated), before killing the bosses (gated), before the final boss to get my rewards? Every single dungeon is gated. Some more than others. Ones where you fall to 1 health, or others, does not mean that you HAVE to take it "Slow and easy" and pull one mob at a time. You CAN still play with "Urgency" and "Serious play with high-end gear" by pulling everything you can, or not waiting for a full round of stoneskins before each pull, or not waiting for everyone to have 100% HP, MP, TP, before the next pull, or the next boss.
So, either not a single dungeon can be used as a speed run because every single dungeon is gated in ways, or, every single dungeon CAN be used as a speed run, which means running it faster than the normal, than the casuals, or whatever you want to call them. No matter what the dungeon layout is like, you CAN kill faster, pull faster, find ways to get through mechanics faster, in ways to make it a speed run, versus those players that don't want to do that, and not make it a speed run.
If the definition of speed run is ONE pull of mobs before each boss, or getting clears under 10 minutes, versus doing speed runs which means getting clears faster than other people, then I guess you are set up for disappointment regardless of how the dungeons are set up.
Wait, what, I have to run with a party (gated), but in order to do that I have to form a group first with PF (gated) or wait in line in DF (gated) ? Pffty.t... Why can't I just log in, and every time I do SE fills my bags with all the highest level equipment?
Last edited by Mykll; 11-15-2014 at 05:36 AM. Reason: 1,000 character limit still sucks.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
If you haven't missed the point of the thread, then you're basically just saying things for the sake of not losing an argument because you actually care enough to get the last word in an argument.I have not missed the point of the overall thread, nor have I missed the point of individual posts and comments. Not like you seem to have.
Going by some of the arguments, there is not a SINGLE dungeon in this game that can be used as a speed run. Everything is gated. What, I can't log into Brayflox HM and the final boss is right in front of me? I have to kill trash first (gated), before killing the bosses (gated), before the final boss to get my rewards? Every single dungeon is gated.
You're really just arguing semantics at this point and grasping at straws.
Yes, you can speedrun a dungeon that is gated. Siege of Niuzao Temple of World of Warcraft is a pretty prime example. But most people will tell you that they hated having it in the random dungeon queue rotation because so much of the time it took to progress through it is wasted on the same damn rp you have to watch every time you do the dungeon.
And you just replied, to get the last word in an argument as well? This is not an argument to win or lose. It is just to give opinions.If you haven't missed the point of the thread, then you're basically just saying things for the sake of not losing an argument because you actually care enough to get the last word in an argument.
You're really just arguing semantics at this point and grasping at straws.
Yes, you can speedrun a dungeon that is gated. Siege of Niuzao Temple of World of Warcraft is a pretty prime example. But most people will tell you that they hated having it in the random dungeon queue rotation because so much of the time it took to progress through it is wasted on the same damn rp you have to watch every time you do the dungeon.
I get the point of the thread. You cannot win ilvl 150 gear in sub-5 minute runs that you can repeatedly farm without any lockouts, weekly caps, or anything else. I get it. I also get the point of those that give a different opinion, that they do not like speedruns. Or, that you CAN still try to go as fast as you can regardless of dungeon.
I quit WoW because of the ilvl / elitist / speedrun attitudes, where WoW even enabled it. When every new dungeon was nothing but a short tunnel run of AoE zerging, and where they even neutered older dungeons to enable the same. If I wanted that I would go play a fighting game that has a hit combo counter for score.
I have my own opinion, and I am also fortunate enough to see and understand both sides of it.
Last edited by Mykll; 11-15-2014 at 09:01 AM. Reason: 1,000 character limit still sucks.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
I think speed run stressing and I prefer to go slowly. Anyway, I only follow tank, and if he wants to do big pull, I try to keep him alive. Even if after the second boss of Hullbreaker Isle, tank oblige me to use 2-3 Lustrate because he leaves running without waiting HP recover of fall.
Well, I never give commendation for tank that does speed run.
When Bray SR was a thing, when I didn't feel like doing a SR I would put up a DF for "slow and easy" and still get people who wanted to speed run. It got to the point where whenever someone would join, I'd type in party "Hello. This is not a speed run group, as it says in the description." And I would get replies like, "Oh.." and they'd leave the group.
When I would actually get someone who didn't want to speed run, we'd sit in party finder for 30 minutes or more and then they'd say, "Sorry. Looks like it's not happening. Good luck." And leave.
Then I'd decide "Screw it. I'll use DF and just say 'I don't feel well, and so I won't be speed running'." So I'd queue up, everyone would load in, I'd type that, and either one of three things would happen. 1) On rare occasion, everyone was fine with it. 2) The tank would leave without saying anything or 3) "If you don't feel good, just do a speed run so you can get this over with faster. You're a WHM. It's kind of expected that if you queue as WHM, you're prepared to do a speed run."
So yeah. I like the way dungeons are now. Sure, it's gated. But you can still make it decently quick.
I don't miss speed runs one bit. They meant we'd either lock monsters out at the boss which felt like cheating, or everyone was relegated to mashing 1-2 buttons for aoe damage.
They should just buff hunts up a little bit. Before, they were too rewarding - now they aren't rewarding enough. If they get them to a middle ground, it should be fine, and then you'd have a different way to get your tomes besides the dungeons you seem to dislike.



 
			
			
				It's threads like these that make me wish all dungeons iLevel synced to the minimum corresponding gear drop. That way we can remove all these odd time-sink mechanics and OP can have fun trying to speed-run Snowcloak with a party maxed out at i80. Everyone wins!
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 
			 Reply With Quote
  Reply With Quote
 
			
 
			 Originally Posted by Ellatrix
 Originally Posted by Ellatrix
					
 
			
 
			 
			 
			
