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  1. #71
    Player
    Mykll's Avatar
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    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Ellatrix View Post
    And you completely missed the point of the entire thread. Mechanically, the new dungeons are designed with constant road blocks which make it impossible to do any sort of real speed run.
    I have not missed the point of the overall thread, nor have I missed the point of individual posts and comments. Not like you seem to have.

    Going by some of the arguments, there is not a SINGLE dungeon in this game that can be used as a speed run. Everything is gated. What, I can't log into Brayflox HM and the final boss is right in front of me? I have to kill trash first (gated), before killing the bosses (gated), before the final boss to get my rewards? Every single dungeon is gated. Some more than others. Ones where you fall to 1 health, or others, does not mean that you HAVE to take it "Slow and easy" and pull one mob at a time. You CAN still play with "Urgency" and "Serious play with high-end gear" by pulling everything you can, or not waiting for a full round of stoneskins before each pull, or not waiting for everyone to have 100% HP, MP, TP, before the next pull, or the next boss.

    So, either not a single dungeon can be used as a speed run because every single dungeon is gated in ways, or, every single dungeon CAN be used as a speed run, which means running it faster than the normal, than the casuals, or whatever you want to call them. No matter what the dungeon layout is like, you CAN kill faster, pull faster, find ways to get through mechanics faster, in ways to make it a speed run, versus those players that don't want to do that, and not make it a speed run.

    If the definition of speed run is ONE pull of mobs before each boss, or getting clears under 10 minutes, versus doing speed runs which means getting clears faster than other people, then I guess you are set up for disappointment regardless of how the dungeons are set up.

    Wait, what, I have to run with a party (gated), but in order to do that I have to form a group first with PF (gated) or wait in line in DF (gated) ? Pffty.t... Why can't I just log in, and every time I do SE fills my bags with all the highest level equipment?
    (3)
    Last edited by Mykll; 11-15-2014 at 05:36 AM. Reason: 1,000 character limit still sucks.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  2. #72
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    No, you've definitely missed the point of the thread, and you have no understanding of how to differentiate between what is and what is not a speed run, and what makes up an anti-SR mechanic or not.
    (0)

  3. #73
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    It is still a speed run if you want it to be so. Getting from A to B is no more/less a speed run than getting from A to B to C is. Speed runs are simply getting from one point to another point as fast as possible, it does not matter if there is two points of five your still going as fast as possible between them. Those checkpoints may be content that requires you unlocking a door via a key dropped from a mob, it could be the many bosses prior to the final one or the final one itself. As long as your clearing mobs from checkpoint to checkpoint as fast as you possibly can then you are still speed running.

    Having more checkpoints might slow the speed of which you do your speed run but it is still a speed run. As such the thread is misleading, people are not being stopped from speed running, they just have more checkpoints to speed run between. The definition of speed run is not pulling all the mobs in one go per se, it is actually getting from checkpoint to checkpoint as fast as possible, to do this you might pull all the mobs from checkpoint one to checkpoint two before killing them or might just run past them if you do not need something they drop but having more checkpoints does not mean it is not still a speed run.
    (5)
    Last edited by Snugglebutt; 11-15-2014 at 06:29 AM.

  4. #74
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Mykll View Post
    I have not missed the point of the overall thread, nor have I missed the point of individual posts and comments. Not like you seem to have.

    Going by some of the arguments, there is not a SINGLE dungeon in this game that can be used as a speed run. Everything is gated. What, I can't log into Brayflox HM and the final boss is right in front of me? I have to kill trash first (gated), before killing the bosses (gated), before the final boss to get my rewards? Every single dungeon is gated.
    If you haven't missed the point of the thread, then you're basically just saying things for the sake of not losing an argument because you actually care enough to get the last word in an argument.

    You're really just arguing semantics at this point and grasping at straws.

    Yes, you can speedrun a dungeon that is gated. Siege of Niuzao Temple of World of Warcraft is a pretty prime example. But most people will tell you that they hated having it in the random dungeon queue rotation because so much of the time it took to progress through it is wasted on the same damn rp you have to watch every time you do the dungeon.
    (0)

  5. #75
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Delorean View Post
    If you haven't missed the point of the thread, then you're basically just saying things for the sake of not losing an argument because you actually care enough to get the last word in an argument.

    You're really just arguing semantics at this point and grasping at straws.

    Yes, you can speedrun a dungeon that is gated. Siege of Niuzao Temple of World of Warcraft is a pretty prime example. But most people will tell you that they hated having it in the random dungeon queue rotation because so much of the time it took to progress through it is wasted on the same damn rp you have to watch every time you do the dungeon.
    And you just replied, to get the last word in an argument as well? This is not an argument to win or lose. It is just to give opinions.

    I get the point of the thread. You cannot win ilvl 150 gear in sub-5 minute runs that you can repeatedly farm without any lockouts, weekly caps, or anything else. I get it. I also get the point of those that give a different opinion, that they do not like speedruns. Or, that you CAN still try to go as fast as you can regardless of dungeon.

    I quit WoW because of the ilvl / elitist / speedrun attitudes, where WoW even enabled it. When every new dungeon was nothing but a short tunnel run of AoE zerging, and where they even neutered older dungeons to enable the same. If I wanted that I would go play a fighting game that has a hit combo counter for score.

    I have my own opinion, and I am also fortunate enough to see and understand both sides of it.
    (1)
    Last edited by Mykll; 11-15-2014 at 09:01 AM. Reason: 1,000 character limit still sucks.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  6. #76
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Since version 2.0 was released, all dungeons have become more "gated." It is starkly apparent in this patch. All of them are just "pull 1 group" - kill - wall blows up. Move on. Or pull 1 group, key drops, open door, move on. I'm not saying these mechanics didn't exist previously. But there'd be maybe 1 or 2 doors the whole dungeon. Now, nearly every group is gated by something else.

    I don't understand why SE feels the need to penalize players like this. If we have the skill/gear to pull more, let us pull more. Maybe have 1 "gate" between boss 1 and boss 2. Maybe 2. Not the 5 or whatever that we are seeing between bosses now.
    (0)

  7. #77
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dspguy View Post
    I don't understand why SE feels the need to penalize players like this. If we have the skill/gear to pull more, let us pull more. Maybe have 1 "gate" between boss 1 and boss 2. Maybe 2. Not the 5 or whatever that we are seeing between bosses now.
    Wouldnt this only encourage players to force others to speed run or be kicked out? We have alot of players with different type of gameplay, sadly this means some players will not like doing certains things in certain way. Who should decide how the group progresses in the dungeon?

    A simple solution would be to add a new option to the Duty Finder. This option would be a tab where players can click Speed Run or Regular Run. This way those that join a Speed Run dungeon group, has to Speed Run and vice versa. Afcourse this will attract alot of players to click the Speed Run, but atleast this means they can not complain if they are forced to spam cure II or tank alot of mobs etc.
    (0)

  8. #78
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I like these dungeon mechanics. SE, please keep them.
    (3)

  9. #79
    Player
    studionevermore1's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Arn Nevermore
    World
    Cerberus
    Main Class
    Gladiator Lv 58
    This thread has some elitist jerks on here... Go back to COD and WOW ffs.
    (2)

  10. #80
    Player
    ZodMel's Avatar
    Join Date
    Nov 2013
    Location
    None of your damn business
    Posts
    74
    Character
    Zodiark Melchizedek
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    I know what need for dungeons! Quiz Gates! So that way it tests our knowledge as players! And just to make it interesting make it over 10K questions about Lore from the ENTIRE SERIES. And put up like 10 of these in a dungeon... each one followed by a boss fight, then... after the boss fight, we have to do a combination of emotes to open the next gate, and then have a room with a crafting challenge so that we have to HQ an item to continue, and then have a chocobo race! winner gets the chest! and then another boss fight! with one hit kill mechanics! And then, puzzles that require certain mobs to be killed in a specific order, and then, another boss battle that asks you questions about FF lore!, and then, a drop area so you have to heal afterwards, followed by another crafting challenge. and then finally the last boss, KEFKA FROM FFVI! With Dancing Mad Remix!!!!! That will fix the speed runs!
    (1)
    I'm better than most people. Yes. That is true.

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