If spending an extra 5-10 minutes in a dungeon is so miserable, why do people even play the game?
If spending an extra 5-10 minutes in a dungeon is so miserable, why do people even play the game?
I'm better than most people. Yes. That is true.
Remember the last pull in Sastasha HM? Maybe that's to help tanks prepare for large pulls in High Level Roulette. That being said, no one should ever impose their will on the tank. I'm sitting out a penalty because I wasn't taking pulls larger than what I was comfortable with.
Edit to add story: I was in Snowcloak. I was pulling one group at a time and we were going at a reasonable pace. But during the second group, one member pulled another group to me. In party chat, I thanked them for pulling more mobs. He told me I was going too slow. I told him I did not feel comfortable with large pulls. He replies back that it wasn't even that large of a pull. Maybe not, but the healer barely kept me alive with 3 mobs on the first pull. But it wasn't worth arguing with the guy, so I just walked out, waited out the penalty then rerolled roulette with my healer friend. And I won the mummy! (And the monkey in high level roulette)
Last edited by Amelia_Pond_Behemoth; 11-20-2014 at 09:59 PM.
Because they're boring, and longer than previous dungeons. With Dungeons like Wanderer's Palace and Brayflox, I expected to be able to do something similar. If I wanted to pull all the mobs all the way to each boss room, I should be allowed to do it. Not held back.
Previous dungeons have been able to be beat in less than ten minutes. If you are skilled enough to do so, you should be able to. Not be held back by stupid mechanics in-game that slow you down for the sake of making content seem longer.
Let's face it. Speedrunners abused their privilege so it was taken away. If people weren't so demanding that everyone comply, there wouldn't have been complaints. How does it feel now to have a different playstyle forced on you? Doesn't feel too good does it? Karma's a bitch. Live with it.
Maybe those people need something from the dungeon, or just want their daily bonuses, but don't particularly enjoy dungeoning itself?
It's not like dungeoning is the only reason to play ff14. Maybe those players want to get it over with so they can go back to crafting/gathering/chocobo raising/achievement hunting/log completion/raiding/gardening/etc...
PS: I'm not a speed runner. I just have the ability to realize people enjoy different parts of a game differently.
Learn to read, I know the concept seems staggeringly hard for someone like you.Let's face it. Speedrunners abused their privilege so it was taken away. If people weren't so demanding that everyone comply, there wouldn't have been complaints. How does it feel now to have a different playstyle forced on you? Doesn't feel too good does it? Karma's a bitch. Live with it.
I never force people to speed run, I ask.
You were very rare then, because the community FORCED others to Speed run back in flox run era. If you didn't speedrun flox in under 6 min you were kicked. If you weren't a PLD/BRD/BLM/WHM combo, you were kicked. If you were one of those jobs and didn't preform perfectly, you were kicked. if you DF'd and weren't one of those jobs, kicked. ilevel not high enough on those jobs? kicked.
I'm thankful it's not that anymore.
After reviewing both this thread and playing through several different dungeons, I cam to the conclusion that speed runs - while technically not impossible even with current "gates" in place - are simply not AS possible because content isn't as easy anymore. It's not hard, no, but we became able to speed run because it was just too easy at that point. I ran Sastasha HM a few days ago on my fresh 50, i100 NIN (made possible thanks to having geared my MNK before), and had a really cool and capable party, better geared than myself. . . We shredded through that place faster than I've ever seen so far - yes, even the Kraken - and without utilizing any of the "old" speed run tactics. They were damn good.
Things can be done quickly now still, but it's more skill/performance based than threat (or lack of), length, or level difference.
(Quick Note: SE, for the rare occasion that an entire party performs exceptionally well, how about a "Commend All" option when not in a premade?)
I am fine with speedruns, although I'll never force them on a party, and I really enjoy them most of the time.
Problem that I see here is that some people seem to think that a SR means everything is just like Bray HM, a trash gauntlet to boss, rinse and repeat. To me a SR is just simply completing a dungeon in the fastest and most efficient manner you can, if there are small stop-gaps such as locked doors or pitfalls, those are just obstacles and challenges that you take into consideration when devising the strategy to SR the dungeon, it does not stop you from pushing yourself to try to get through as fast as you can.
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