BCoB's mechanic nerfs were to address the random matchups in DF such as a party without silence for 1/2 and a bad distribution of phys/magic dps for 4.
These nerfs are something else entirely.

BCoB's mechanic nerfs were to address the random matchups in DF such as a party without silence for 1/2 and a bad distribution of phys/magic dps for 4.
These nerfs are something else entirely.
Following SE's logic, I don't agree with the T6 nerfs but I can understand where T7's come from. T8 is sort of a gray area, but I imagine it's to compensate for the lack of coordination DF groups will have (like everyone running to the same landmine and no one grabbing the last one).
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