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  1. #1
    Player
    Leadleaf's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Erilsa Leadleaf
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    BCoB's mechanic nerfs were to address the random matchups in DF such as a party without silence for 1/2 and a bad distribution of phys/magic dps for 4.
    These nerfs are something else entirely.
    (5)

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Leadleaf View Post
    BCoB's mechanic nerfs were to address the random matchups in DF such as a party without silence for 1/2 and a bad distribution of phys/magic dps for 4.
    These nerfs are something else entirely.
    Following SE's logic, I don't agree with the T6 nerfs but I can understand where T7's come from. T8 is sort of a gray area, but I imagine it's to compensate for the lack of coordination DF groups will have (like everyone running to the same landmine and no one grabbing the last one).
    (1)