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  1. #1
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Xensai View Post
    This Here is the reason why people who want to learn and want to do the so called "hard" content can't
    You had half an year to clear this content fair on "hard" difficulty.
    Now it's time for people less strict setup as before SCoB was clearable pretty much by statics or groups of very capable only. Now it's time to put it on usual PF level where people in average PUG can pass it. A lot of people will benefit from it - whether it a casual crowd who are just not capable to properly deal with OHKO mechanics or raiders whose statics say "No" to a proposition to go farm gear for fifth offspec or glamour purposes.

    Quote Originally Posted by Leadleaf View Post
    BCoB's mechanic nerfs were to address the random matchups in DF such as a party without silence for 1/2 and a bad distribution of phys/magic dps for 4. These nerfs are something else entirely.
    These nerfs are basically removing OHKO mechanics as they are unpassable for many people. BCOB doesn't had it on t1-t4 and only mechanics that might lead to it (that nasty paralyze) was fixed.
    (4)

  2. #2
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Seriously, what is the point of these nerfs? People that can't get past Twintania still won't, and that's fine, and people that can't get past T9 still won't. This didn't do anything for anyone. The players that couldn't down anything in second coil might be able to now, but they just get sidegrade gear from their ST freebie gear. The armor set that had some prestige for being able to down "tough" encounters just means nothing now. They get to experience the fights sure, but in a neutered form.

    Second coil isn't hard anymore. So, people are saying "casuals" will now have a chance to down it. They couldn't have a chance before? And even if they kill it now, will they feel good about themselves for downing something that got nerfed to the ground? Do you just want the gear, that is equivalent in item level to the gear you already have? What was stopping players from "experiencing" these fights before? Even if you couldn't win, you got to see the content, and none of it is required to down turn 9 and progress the actual story. Now you get to kill the content, sure, but you don't get to experience it how it was made and originally visioned to be. It's pointless.

    This change doesn't do anything good at all. I just don't understand the point. It removed a nice, fun challenging piece of content from the game. Players that couldn't down it before and want a chance to experience it in its original form are out of luck, and players that have downed it before and enjoyed the fights can't do it anymore. Yes, omg, savage still exists, but savage is a lot harder than what second coil was originally (it's not the same experience), and if people want to experience it, they still have to down turn 9. If they couldn't down 6-8 before, they still won't be downing 9. Even with the nerfs, if people do magically somehow get turn 9 down, this does nothing for them, because they stand no chance in FCoB.

    Echo is one thing; you can go ahead and add echo, whatever. But the changes in encounter mechanics just ruined it.
    (11)
    Last edited by Crevox; 11-18-2014 at 05:44 PM.

  3. #3
    Player
    Xensai's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    113
    Character
    Winnie Blues
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Crevox View Post
    Second coil isn't hard anymore. So, people are saying "casuals" will now have a chance to down it. They couldn't have a chance before? And even if they kill it now, will they feel good about themselves for downing something that got nerfed to the ground? Do you just want the gear, that is equivalent in item level to the gear you already have? What was stopping players from "experiencing" these fights before? Even if you couldn't win, you got to see the content, and none of it is required to down turn 9 and progress the actual story. Now you get to kill the content, sure, but you don't get to experience it how it was made and originally visioned to be. It's pointless.

    Echo is one thing; you can go ahead and add echo, whatever. But the changes in encounter mechanics just ruined it.
    100% agree
    (6)

  4. #4
    Player
    Mitracia's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Crevox View Post
    Seriously, what is the point of these nerfs? People that can't get past Twintania still won't, and that's fine, and people that can't get past T9 still won't. This didn't do anything for anyone. The players that couldn't down anything in second coil might be able to now, but they just get sidegrade gear from their ST freebie gear.
    ...
    People have a better chance to clear the second coil now that there is a curve. At least, I do see myself putting more effort in learning t9 now, instead of giving up because no one is forming learning parties for the second coil anyway.

    People are afraid because ''casuals'' will stain their reputation. Please, by the time everyone get the experience the final coil, the expansion and the next tier is out.

    The vision is the same, but just because there are less one shot mechanics barely changes anything.
    (5)

  5. #5
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mitracia View Post
    People have a better chance to clear the second coil now that there is a curve. At least, I do see myself putting more effort in learning t9 now, instead of giving up because no one is forming learning parties for the second coil anyway.

    People are afraid because ''casuals'' will stain their reputation. Please, by the time everyone get the experience the final coil, the expansion and the next tier is out.

    The vision is the same, but just because there are less one shot mechanics barely changes anything.
    True enough. It's just that, as a player, I would feel ashamed to clear SCoB NOW.

    All those nerfs mean is SE basically saying: "Ok guys, it seems you are bad and you cannot clear Coil with its intended level of difficulty. Here, let me unlock Easy Mode for you."

    I don't know, I would NOT be happy myself if I still had to clear it. But I guess people are different.
    (10)

  6. #6
    Player
    Mitracia's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Remilia_Nightfall View Post
    True enough. It's just that, as a player, I would feel ashamed to clear SCoB NOW.

    All those nerfs mean is SE basically saying: "Ok guys, it seems you are bad and you cannot clear Coil with its intended level of difficulty. Here, let me unlock Easy Mode for you."

    I don't know, I would NOT be happy myself if I still had to clear it. But I guess people are different.
    ... you're still missing that t9 remains unchanged. It's still a wall, a wall that needs time and effort, at least until further notice. Moreover, turn 5 is still a wall for other people, because it will has 1 shot mechanics despite the echo, and if someone dies it's pretty much GG.
    (1)

  7. #7
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mitracia View Post
    ... you're still missing that t9 remains unchanged. It's still a wall, a wall that needs time and effort, at least until further notice. Moreover, turn 5 is still a wall for other people, because it will has 1 shot mechanics despite the echo, and if someone dies it's pretty much GG.
    I am not missing that, as I stated in another reply.

    However, I don't see how the existence of T9 changes the fact that the other Turns got switched to Easy Mode. I repeat, this is SE saying "Ok, we want to give a chance to bad players as well".

    I don't know, whoever has a bit of pride would have a hard time being happy.
    "Why would other players be able to clear content while I could not?" is what I would ask myself.
    (0)

  8. #8
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Tbh T7 was not well-designed at all. If you had enough dps you could skip some of the voices, making it impossible to keep the Renauds petrified to avoid the next Shriek. Basically it was just like Ifrit ex: too much dps? Too bad, you wipe.

    Now, T9 IS one of the best tuned fights I've ever seen - and I am pretty sure that it's still going to be the main roadblock.
    (4)

  9. #9
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Remilia_Nightfall View Post
    Tbh T7 was not well-designed at all. If you had enough dps you could skip some of the voices, making it impossible to keep the Renauds petrified to avoid the next Shriek.
    This is more to the player-caused strategies having a risk. The intended method was to have only one Renaud up at any point in time, and to kill them once shriek goes off. The four-stack Renaud strategy was probably something that they didn't expect players would create and the timing of the skills during the fight weren't balanced for it. :x
    (1)

  10. #10
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AdamFyi View Post
    This is more to the player-caused strategies having a risk. The intended method was to have only one Renaud up at any point in time, and to kill them once shriek goes off. The four-stack Renaud strategy was probably something that they didn't expect players would create and the timing of the skills during the fight weren't balanced for it. :x
    Even with the single renaud strategy this can still happen, that is refreezing one renaud the entire time and killing the rest rather than 4-Stack.
    (0)

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