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  1. #1
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    275
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by NyarukoW View Post
    ...Complaining about SE making the game accessible via making older content more accessible is not a valid complaint.
    I'ts valid because if you can't dodge divebomb in t5, you'll never have a change in t9, and in turn turn13... and so on

    ...Unless you wanna always be 1 year behind everyone on content, (and be completely overgeared, making the turns you fight obcelete)

    Complicated mechanic breeds your skills. So SO many players have tunnel vision, it'll will never go away if they get the win is handed to them for free. And they will NEVER get on the current content because they will be unable to maintain an optimal dps/heal performance (its a must) while keeping an eye on upcoming mechanics.

    Those mechanics that comes in similar shapes forms and speed in later turn. So knowing how to deal with any X mechanic will become an asset to the player in a later fight.

    The game learning curve must be maintained to a hard enough degree.
    (3)

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LegendWait View Post
    I'ts valid because if you can't dodge divebomb in t5, you'll never have a change in t9, and in turn turn13... and so on
    That's actually a good point. The mechanics in Coil2 are way harder than Turn1-4 (even 5 really).

    T6 has an inverse twisters (stop moving when she starts casting), player predicting/communication (to break thorns and her line blast), and multimanagement (like twisters/dreadknight, but blighted/hornet).
    T7 has totally new mechanics (in terms of Coil), involving watching debuffs and directing the voice blasts, kiting/stacking, and add management.
    T8 has more player management for activating the towers, as well as the whole hierarchy of responsibility thing Ramuh and Avatar do.

    Can't say about T9, but from the amount of people who get there and have a hard time, I'd say that it would be literally impossible if you can't clear T5.

    From the live letter, they said they wouldn't "nerf the mechanics" (like stone won't insta-kill you), but if the fights don't change, then I bet you people would still cry and complain the fight was "too hard" (like people still complain about T5).
    (1)
    Last edited by Magis; 10-22-2014 at 05:33 AM.