If you're not into dealing with mechanics, Don't do coil, Simple. Just because there's story behind it it doesn't entitle the fight to be handed to you on a silver platter.So one friend= entire community I believe it might be bit more diverse then what you imagine it to be and not as simple based off one person comments thanks. It called having different types of gamer not everyone into over top mechanic either some people do have learning curbs you might not other might not doesn't mean it isn't true. Certain mechanics may turn people off everyones different and it's hard to please everyone based on that diversity of what a challege means to a gamer. But I understand its way more easier to lump everyone into the same category though simple minded people tend to do that.
I don't understand why they don't just watch it on YouTube. If they want it to be that easy then what's the point in even fighting it? If they get through the fight and it's tank and spank difficulty then they didn't really beat it. The achievement is hollow. They should just goto YouTube and stop trying to fool their brains into thinking they achieved something when they didn't. The only reason they want to actually do it in game is to "feel" like they did it, and they'd rather bring the game down to do it. If they want to watch the cut scene and see their character in it then they should earn the right by beating it. Not beg for it.
Last edited by Tiggy; 10-22-2014 at 05:22 AM.


I believe SE disagrees with you sorry their is such a thing as different types gamer besides hardcore thx.
I don't think so. They eased the difficulty, but they certainly didn't fisher price mode it. They do expect it to have some difficulty and for consecutive coils to ramp up. Don't forget they originally stopped echo at 15% because they were satisfied with the completion% from the player base. They don't expect everyone in the community to start face rolling content the moment it's not the brand newest thing on the block, and they don't expect everyone and their grandmother to beat it either or they wouldn't have stopped at 20% echo. Let us not forget hard mode primals go to 50% echo. Coil stops at 20%. They want it to be tougher and they want hard primals to be easy. Their intentions are clear using the degree of echo as a measuring stick.
Last edited by Tiggy; 10-22-2014 at 05:30 AM.


I pretty sure it isn't going to be this is your assumption on your part of these people walk in and given a clear people arent asking for that and are well aware it going to be tone down abit for people and those mechanic are as harsh isn't a instant wipe for because they can't group dance together easy that simple enjoy Final bahumut diffculty though those people will be following eventually also after the next patch or expansion please look forward to it.I don't think so. They eased the difficulty, but they certainly didn't fisher price mode it. They do expect it to have some difficulty and for consecutive coils to ramp up. Don't forget they originally stopped echo at 15% because they were satisfied with the completion% from the player base. They don't expect everyone in the community to start face rolling content the moment it's not the brand newest thing on the block.
I added this afterwards that addresses how I read their mechanics to determine their intent.I pretty sure it isn't going to be this is your assumption on your part of these people walk in and given a clear people arent asking for that and are well aware it going to be tone down abit for people and those mechanic are as harsh isn't a instant wipe for because they can't group dance together easy that simple enjoy Final bahumut diffculty though those people will be following eventually also after the next patch or expansion please look forward to it.
It's not an assumption. I'm watching how they choose to nerf the content and to what degree. If they wanted face roll difficulty we'd have 50% echo and a minor change to turn 2's paralysis wouldn't have been the only tweak they made to the mechanics. It's not that hard to see that they still expect a minor degree of difficulty. This game will never cater to the lowest possible common denominator.Let us not forget hard mode primals go to 50% echo. Coil stops at 20%. They want it to be tougher and they want hard primals to be easy. Their intentions are clear using the degree of echo as a measuring stick.
Then again I may have misinterpreted what you're trying to say. It's a giant run on sentence with no clear structure or thought processes. I'm having a hard time following it.
Last edited by Tiggy; 10-22-2014 at 05:36 AM.


Key word Tone down how they implement that will be of course the echo buff also other mechanic on the side tone down and adjust as they deem fit just as they did with all the older content and the newer content untouched until next patch or expansion for the hardcore crowds.
Since 2.2.
Hard Mode primals get 10% per stack up to 50%.
Extreme mode get's 5% per stack up to 25% percent.
You can confirm via the patch notes here. http://na.finalfantasyxiv.com/lodest...0fb8139b3464da
Last edited by Tiggy; 10-22-2014 at 05:43 AM.
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