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  1. #1
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Why not? Just like a new player stepping it up, goes from Haukke Manor to Brayflox from level 28 to level 32. Everyone always had to increase the challenge on their own. If you want challenge there is savage mode, and with 2.4 there will be final coil. You can turn off echo too. Or better yet pick up a group of newer player and newbies and coach them thru. You should take on the real challenge of recruiting organizing and training people.
    Because there is no satisfaction in completing something when you could turn on easy mode
    This is such a strawman. And who are you calling "bad" people? The 99% of the player base that hasn't cleared T9 because they are still trying overcome the logistics and organization challenges for building statics and scheduling commitments? People that started later on in the game, some people may even have start yesterday, are they bad? Should they be stuck forever? T5 in its current state is not spoonfed and people are putting in time right now to learn T5 and earn their clear. I help people in my FC and my friend's FC clear T5 routinely, and that is usually only done after the people have pugged and failed so many time that they've gotten to dreadknights. We help those players get their clear that they have more than put int their due.
    No, if you haven't cleared turn 5 by now, you're bad. Me and 2 of my friends came back to the game about 2 months ago. We quitted back in 2.1. During the second week of trying to do coil, we cleared turn 9 with 3 people in the group barely knowing what's even going on. Coil isn't that hard but the lazy generation don't want to put time or effort into anything.
    ... People clearing T9 now have the whole game already and is taking that fact for granted. The people without statics can't even realistically attempt T6 more than once or twice at best. So Who is being excluded?
    boofuckinghoo. A static in this game require 8 people. My server is so low populated you could count in your head the amount of people playing at a time and even there you could find a static pretty easily.
    They do NOT deserve to have it denied to them forever.
    It's only forever if they don't work for it.
    (5)

  2. #2
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by hallena View Post
    Epic posts
    You're my hero. I wish there was more players like you <3

    Quote Originally Posted by NyarukoW View Post
    If you haven't seen Nyaruko or the second seaon Nyaruko W, reference:
    http://hero.wikia.com/wiki/Nyarlathotep_%28Nyaruko%29
    you should know that Nyaruko is the "Nyarlathotep, the Smiling Creeping Chaos" and creepy is actually a compliment, but I am not stalking you because you are NOT Mahiro.
    ^ Wtf?
    (1)
    Last edited by Gucci_Charms; 10-22-2014 at 04:46 AM.

  3. #3
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by hallena View Post
    Because there is no satisfaction in completing something when you could turn on easy mode
    ...
    No, if you haven't cleared turn 5 by now, you're bad.
    People that haven't cleared T5 are actually quite common place and many of them are good players, they just haven't had the time to work on it, and don't have the group to work on it with. All that says, people not lucky like you are bad, which makes no sense whatsover.

    As for satifaction, they'll get their satisfaction when doing the latest content soon to be final coil. They don't need the other hurdles in their way. What you are afraid that they can line up with you at the starting line and run a fair race and clear before you do? Is that what it is about? Then all the more reason old content should be nerfed so there is a level playing field going forward, and SE should do this everytime new content is out. New content = new race, everyone start at the new starting line.
    (4)

  4. #4
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NyarukoW View Post
    People that haven't cleared T5 are actually quite common place and many of them are good players, they just haven't had the time to work on it, and don't have the group to work on it with. All that says, people not lucky like you are bad, which makes no sense whatsover.

    As for satifaction, they'll get their satisfaction when doing the latest content soon to be final coil. They don't need the other hurdles in their way. What you are afraid that they can line up with you at the starting line and run a fair race and clear before you do? Is that what it is about? Then all the more reason old content should be nerfed so there is a level playing field going forward, and SE should do this everytime new content is out. New content = new race, everyone start at the new starting line.
    I have a job.
    I have my workout routine
    I have stuff to take care of
    I have to take care of my grandfather who can't do anything because of his cancer
    I have some time to do coil

    The majority have time for coil. they just don't want to put time into it because they know soon or later SE will spoonfeed them
    (7)

  5. #5
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by hallena View Post
    ...
    The majority have time for coil. ..
    But that means they won't have time to craft, role play, socialize, hunt, atma, or do help their friends and FC members. Everyone playing has time for something, but they don't have time for everything, and they shouldn't have to prioritize one over the other, and that should NOT stop them accessing the latest content.

    Quote Originally Posted by hallena View Post
    they just don't want to put time into it because they know soon or later SE will spoonfeed them
    SE is not spoon feeding them. SE is making it so that if they put in a a little bit of effort they will get access to the new content. SE is within its rights and is really smart about setting that access level. They are not getting HA gear without setting foot in SCOB. And beside people that cleared T9 still have a head start on final coil anyways.
    (1)

  6. #6
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    But that means they won't have time to craft, role play, socialize, hunt, atma, or do help their friends and FC members. Everyone playing has time for something, but they don't have time for everything, and they shouldn't have to prioritize one over the other, and that should NOT stop them accessing the latest content.
    Where they allocate their time is none of my business. However if they choose to not put time into coil then you don't do coil. I'm not putting time into crafting yet you don't see me creating thread left and right asking SE to reduce the amount of xp and time it take to reach 50. I don't put time into desynth yet i don't make thread about desynthesis being too hard to do. I'm not putting time into any of these thing but atleast i'm not trying to diminish your previous achievement and what it take to reach your level.

    If i want to reach 50 in every crafting job aswell as 100 desynth in some of them you bet i will go through the pain everyone else went through
    (5)

  7. #7
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by hallena View Post
    ... I'm not putting time into crafting yet you don't see me creating thread left and right asking SE to reduce the amount of xp and time it take to reach 50. ...
    But you forget that they added 3x repeatable leves. And then added Ixal EXP super bonus for crafter leveling. They also added artisan tools, and then supra tools. They have made the same adjustments just with different means since crafting is different from raids. And while you may not complain or pay attention to it, other players have complained. Whether complaints are justified or now it is whole other issue. But SE making the game more accessible is SE doing the right thing both by the player base and for their business. New content is like having a new race so a new starting line. Complaining about SE making the game accessible via making older content more accessible is not a valid complaint.
    (1)
    Last edited by NyarukoW; 10-22-2014 at 05:02 AM.

  8. #8
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NyarukoW View Post
    But you forget that they added 3x repeatable leves. And then added Ixal EXP super bonus for crafter leveling. They also added artisan tools, and then supra tools. They have made the same adjustments just with different means since crafting is different from raids. And while you may not complain or pay attention to it, other players have complained. Whether complaints are justified or now it is whole other issue. But SE making the game more accessible is SE doing the right thing both by the player base and for their business. Complaining about SE making the game more accessible is not a valid complaint.
    I may be missinformed but i'm pretty sure 3x repeatables leves has always been there. As for the artisan tools they are the equivalent of echo or just flat out item level increase every 2 major patch.
    As for complaining about accessibility not being a valid complain, It's not true. Exclusivity is not bad as long as you don't abuse it like wildstar. The game where purple dungeon loots were hidden behind impossible gold medal dungeon runs. Raids being locked behind a massive attunement grind and gear costing dozen of platinum simply to rune it. The game where you needed 20(40) good players in a static to raid.
    In ffxiv all you need is 8 players and the ability to kill a boss you already outgear
    (3)

  9. #9
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by NyarukoW View Post
    But you forget that they added 3x repeatable leves. And then added Ixal EXP super bonus for crafter leveling. They also added artisan tools, and then supra tools. They have made the same adjustments just with different means since crafting is different from raids. And while you may not complain or pay attention to it, other players have complained. Whether complaints are justified or now it is whole other issue. But SE making the game more accessible is SE doing the right thing both by the player base and for their business. New content is like having a new race so a new starting line. Complaining about SE making the game accessible via making older content more accessible is not a valid complaint.
    You really missed the point. The point wasn't that they added stuff to help crafting at all. It's that she doesn't go around begging for hand outs and openly accepts that somethings she hasn't done yet may be tough and time consuming when she finally does. Also, they add new crafting and gathering stuff every 3 months. The "new" tier is a more consistently moving bar than coil so it's going to be upgraded at a faster pace to match. If she decided to level a craft to three starts today she'd have to take nearly every crafter to 50, fully meld a gear set, gather/create the items for foragers, and then spend the boat loads of gil on the Supra.

    However let's discuss you're examples. 3x repeatable leves were there from the beginning and were only tweaked in a patch that didn't change their rewards that drastically so that changes very little in the long run. The Ixal only has 6 quests a day so it doesn't change much if she's trying to bum rush to 50 in all crafts quickly as it's mainly effective if you want to slowly level your craft over a few weeks. You also list the Supra and Foragers tools. Those tools you listed actually make getting to max crafter harder not easier since it's additional work on top of getting the classes to 50. So do you even know what you're talking about? It doesn't seem like you do. Getting a craft to 3 stars from nothing is a considerable time and money investment. In my opinion you could easily down T1-9 in a group at a quicker pace than starting all that from scratch.
    (3)
    Last edited by Tiggy; 10-22-2014 at 05:17 AM.

  10. #10
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    276
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by NyarukoW View Post
    ...Complaining about SE making the game accessible via making older content more accessible is not a valid complaint.
    I'ts valid because if you can't dodge divebomb in t5, you'll never have a change in t9, and in turn turn13... and so on

    ...Unless you wanna always be 1 year behind everyone on content, (and be completely overgeared, making the turns you fight obcelete)

    Complicated mechanic breeds your skills. So SO many players have tunnel vision, it'll will never go away if they get the win is handed to them for free. And they will NEVER get on the current content because they will be unable to maintain an optimal dps/heal performance (its a must) while keeping an eye on upcoming mechanics.

    Those mechanics that comes in similar shapes forms and speed in later turn. So knowing how to deal with any X mechanic will become an asset to the player in a later fight.

    The game learning curve must be maintained to a hard enough degree.
    (3)

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