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  1. #1
    Player
    VicViperion's Avatar
    Join Date
    Aug 2014
    Posts
    20
    Character
    Renault Valens
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by VahnValbosce View Post
    Strawman argument
    No, you're creating a better game for it. Why, exactly, is artificial difficulty a good thing? Why, exactly, is tying raid progress to the LEAST CAPABLE MEMBER, a good thing? Protip: It isn't. No legitimately challenging team game ties EVERYONES immeadiate pass or failure to one person. Which is exactly what the current raid mechanics do, and why they're the wrong direction for any game to take. People SHOULD be able to pick up the slack for weaker members. People SHOULD be able to carry. Winning or losing SHOULD be a team effort, whereas currently, now, the fate of the entire raid is ALWAYS on the weakest link. And that is bad game design, plain and simple, to attach the entire progress of 7 other people, to whoever is the worst player.
    (3)
    Last edited by VicViperion; 10-21-2014 at 04:26 AM.

  2. #2
    Player
    Ghasto's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Marina Amrita
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by VicViperion View Post
    No, you're creating a better game for it. Why, exactly, is artificial difficulty a good thing? Why, exactly, is tying raid progress to the LEAST CAPABLE MEMBER, a good thing? Protip: It isn't. No legitimately challenging team game ties EVERYONES immeadiate pass or failure to one person. Which is exactly what the current raid mechanics do, and why they're the wrong direction for any game to take. People SHOULD be able to pick up the slack for weaker members. People SHOULD be able to carry. Winning or losing SHOULD be a team effort, whereas currently, now, the fate of the entire raid is ALWAYS on the weakest link. And that is bad game design, plain and simple.
    If the failings of one person isn't pinned on that one person, it then gets passed onto the healers.
    In short; baddies get gud
    (1)