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  1. #221
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Is there a video where the guy says "Coil is suppose to be hard!"
    xD I wonder if anyone laughed LOL.
    (1)

  2. #222
    Player
    Inflorescence's Avatar
    Join Date
    Dec 2013
    Posts
    95
    Character
    Fandan Magpran
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by saeedaisspecial View Post
    Chains should be broken before Bouquet even comes out, briars aren't really an issue because they're easy to run around.
    All you have to worry about is the bee dealing damage to the person it's targeting, and even then it's only minimal autoattack damage.

    Nothing you described is hard at all.
    That's completely avoiding the question of "What makes it hard, then?" For my T6 group, that's where everyone falls apart. So, there is a difficulty there. You can't say that there's not, because there they are--people dying and wiping the raid. Many people obviously find it too easy, though, so there's a disconnect between the people who are finding it difficult and people who don't.

    I've never been a part of the end-game scene of any MMO that I've played before FFXIV, so I'm wondering what raids have existed in the past that had the acceptable level of difficulty between "lolzfaceroll SCoB" and "Twisters are so unfair." That is, assuming that Twisters weren't also "lolzfaceroll;" I cleared T5 after the nerf, I wouldn't know the predominant mentality of the time.
    (3)

  3. #223
    Player
    Reyals's Avatar
    Join Date
    Apr 2012
    Posts
    21
    Character
    Hyori Heartstopper
    World
    Tonberry
    Main Class
    Archer Lv 50
    Two versions of old coil... Legacy and Echoed. That would be nice. I'd love to see Legacy Amdapor Keep back.
    (1)

  4. #224
    Player
    Scarletyoshi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Carmine Cavatina
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by saeedaisspecial View Post
    It kind of shows who the vocal minority are to me when the forums are littered with people whining about difficulty but when a fan gathering is held the true feelings are much more obvious.
    A spattering of boos at a limited access event inside of a limited access event. That's the very definition of a vocal minority. Not, as many on the internet believe, "people whose opinions differ from mine."
    (4)

    "We're all different. But there's something kind of fantastic about that isn't there?"
    "I'm tired of being polite about something that matters so much" ~ Joss Whedon
    "The person who says that the only way to please them is to restrict options for others is, if you ask me, the onewho deserves it least." ~ David Gaider
    "Sorry for the inconvenience, we're trying to change the world." ~ The Protester

  5. #225
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SolarMisae View Post
    Why do you want to nerf literally the ONLY DAMN content that is directed toward endgame players that is fun/challenging for us? There are so many other fights and things in this game perfectly accessible to casual people. (IE like...everything in the game besides 2nd/savage coil)
    I'll play the lore card. You have a calamity that has been alluded to throughout most if not the entire main storyline and yet the explanation to said calamity is tied to a raid the self-professed "hardcore" get to see in its entirety while the filthy dirty casuals get to never see it. Not a good outlook. Doubly so if you're a legacy player, since the whole mess is tied (somewhat) to your character from 1.0.
    This was why I liked the idea of adding "storymode" versions of all the coil fights that allows everyone to witness the story aspect of it while also not having to hit content with a nerf bat.
    At least you're directing your ire at the right element in all of this, which is commendable after all the "lool u scrubz" from earlier in the thread. ARR should have had three difficulty setting for coil. Story, Normal, Savage.

    Since they decided to not go by this approach, they went with the only alternative they have. No sense in designing and implementing a new difficulty tier (below the current one) for coil when it is relatively close to its end (2.4 being the end of coil and then the expansion coming out).
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #226
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    can we make a petition against echo for second coil please
    (3)

  7. #227
    Player

    Join Date
    Apr 2014
    Posts
    192
    Enough of the whining. Its gonna happen whether you High horsed Raiders like it or not.
    (3)

  8. #228
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by papichulo123 View Post
    can we make a petition against echo for second coil please
    Of course we can. It'd be a waste of time since the decision's been made, but have at it. Post it on change.org even!
    (0)

  9. #229
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    thankfully coil will simply end one day
    (2)

  10. #230
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I don't like the idea of nerfing old content, mostly because I think it gives newer players and the people who haven't cleared them yet a big disadvantage. At least from my personal experience, I feel that challenging the old content before the echo, starting from the original relic fights, progressing through Coil 1 and the first extremes etc. has provided me and my group with, not only gear but more importantly a lot more understanding on the game mechanics and skill in playing our jobs. When the older content gets, well, old and nerfed, it will lose its progression value to the playerbase as a whole but also to the individual players who haven't beaten it yet. With nerfs, they will lose both the experience of the fight as it was, and most of what it could teach them. This is why I personally find it unfair towards the newer players and those older players who haven't beaten it yet.

    When they add a new extreme fight, learning it will be probably much easier for our group than a group that has beaten all the previous ones with the echo. Some of those echo players will just smoothly sail through the nerfed content until they hit a wall, then wait for it to be nerfed before continuing, because they'll always find the new content so much more difficult than what they're used to doing (because they'll always miss those learning experiences).

    Schedule limitations and problems finding a static are often used as an argument for nerfs, but they could also be used as an argument against them. At least I, if I wasn't in the lucky position of having a solid static group and having beaten all the current content (outside of Savage which we haven't even started), would hate to miss on the original experiences. Even in this position, I feel like I need to hurry to beat content before it gets nerfed. Yes, you can turn off the echo, but it's just not the same (although we've had non-echo runs in our FC/LS for the newer players who've wished for them and organised them). If you ask me, the ever raising item level is a nerf enough in itself.

    In short: Just because some people progress in content slower than others doesn't mean they're not as good players or that they'd need extra nerfs. Clearing content in original difficulty gives players an advantage when facing the next hard content, and clearing everything nerfed will make the next hard content even harder.
    (2)
    Last edited by Taika; 10-21-2014 at 04:32 PM.

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