Quote Originally Posted by Tupsi View Post
People who never experienced MMOs with actual resistances feel this way and it's pretty obvious. It's not "for the sake of it" because a TON of changes that came with ARR was "for the sake of it" - Hell even the changes prior to 1.22 were "for the sake of it" because people complained about having "too many skills to choose from."
The change to ARR was to make it more accessible. Not "for the sake of it" Not everyone want to reroll a new job for a specific encounter or farm 50million different weapons and i'm pretty sure SE understood balancing your combat around a system only 24 people like isn't a good business decision.