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  1. #1
    Player
    HakuroDK's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dhex View Post
    I want a BLM more like on the left. It's actually a lot simpler than the graphic looks.

    If enemy is weak to Element X, use Element X.
    If enemy is resistant to Element X, use something other than Element X.

    Just follow the Element Wheel. Easy peasy.

    I mean hell, why even bother giving THM/BLM elemental spells if they're going to inflict non-elemental damage? There's no point. Hell, you could replace them with a spell tree that progressively summons more rubber chickens and another that progressively summons more hats, and it'd make just as much sense.
    (2)
    Last edited by HakuroDK; 10-15-2014 at 10:03 AM.

  2. #2
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by HakuroDK View Post
    Just follow the Element Wheel. Easy peasy.
    The problem is you're nerfing yourself.

    You don't get a full array of spells - you get the traditional Ice/Lightning/Fire trio.

    If you go traditional wheel:
    Ifrit is essentially immune to everything but Lightning. Shiva would ruin your MP recovery capabilities. Ramuh removes your only DoT (which is what replaces AA on BLM). Leviathan would be immune to your main damage rotation. Garuda would be spamming Blizzard over and over. Titan would be immune to Lightning damage.

    If you go half assed wheel: (-20% +20%)
    Ifrit - don't bring a BLM. Shiva - BLM is fine. Ramuh - BLM is lower DPS. Leviathan - don't bring a BLM. Garuda - BLM spamming a Blizzard spell essentially? Titan - BLM is lower DPS.

    This does nothing to add depth to the gameplay - at best it makes Black Mage problematic, and worse it makes it weak and shallow.

    "Easy peasy" right - XI had issues and still has issues with it's Elemental wheel - to the point that they've practically removed it.

    You're asking for a full overhaul to a Job that was completely restructured because it didn't work properly the first time around.
    (4)
    Last edited by Dhex; 10-15-2014 at 10:27 AM.

  3. #3
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    I begin to understand...
    Because XI had it only possibility is to have same element wheel as XI or similar, there are no other possibilitys...

    /facepalm
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  4. #4
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Yukiko View Post
    I begin to understand...
    Because XI had it only possibility is to have same element wheel as XI or similar, there are no other possibilitys...

    /facepalm
    The more you dilute your Elemental Wheel the more irrelevant and pointless it becomes.
    (0)

  5. 10-15-2014 10:42 AM
    Reason
    Double post

  6. #6
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Yukiko View Post
    I begin to understand...
    Because XI had it only possibility is to have same element wheel as XI or similar, there are no other possibilitys...

    /facepalm
    Yes, because making the elemental wheel, a system that was removed due to providing nothing more than an illusion of depth at the cost of needless complexities, more complex that it needs to be is a sure way to get it implemented
    (1)

  7. #7
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Yukiko View Post
    I begin to understand...
    Because XI had it only possibility is to have same element wheel as XI or similar, there are no other possibilitys...

    /facepalm
    Yes because FFXI have it like almost every other final fantasy game exept this one.

    /facepalm
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  8. #8
    Player
    HakuroDK's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dhex View Post
    snip
    It's not really nerfing, it's alteration with benefits to those who play their class smarter.

    In 3.0, the game is getting an overhaul. There is no reason that, in that overhaul, BLM can get some traditional spells back. I even listed changes earlier on in this thread that could be implemented to make the elemental wheel much easier to follow, by getting rid of spell-dependent Astral/Umbral buffs and turning them into their own separate toggles like a Paladin's Shield/Sword Oath to remove dependency on using one element or the other.

    Also, Ifrit would be immune to fire, resistant to wind, weak to ice and water. Shiva would be immune to ice, resistant to water, weak to fire and earth. Garuda would be immune to wind, resistant to fire, weak to lightning and earth. Titan would be immune to earth, resistant to lightning, weak to ice and wind. Ramuh would be immune to lightning, resistant to wind, and weak to ice and earth. Leviathan would be immune to water, resistant to fire, and weak to lightning and earth. Every other spell would inflict neutral damage, which means "the same damage it would inflict if it had no weaknesses or resistances whatsoever".

    I am asking for Black Mage to be the goddamn job it's always been. Right now, there is no point whatsoever for a Black Mage to have Fire, Blizzard, or Thunder spells specifically because they do not inflict Fire damage, Ice damage, or Thunder damage. They inflict neutral, neutral, and neutral damage. And this is a game where the elemental wheel actually does exist, but only from the perspective of "enemies can hit players with elemental spells, and a higher resist will marginally lessen damage", which is very one-sided and is valid evidence that the element wheel still exists.

    Right now, BLM is bland as hell and I have no interest in playing it because of its blandness. The only thing it has going for it is its virtually infinite MP and its ability to unlock swiftcast for healers. That's it.

    The elemental wheel has always been a part of Final Fantasy from the very beginning. Every single game has had the elemental wheel. Except this one. Because apparently all Black Mages are too stupid to figure out that Fire melts ice.
    (2)

  9. #9
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by HakuroDK View Post
    I essentially want static non-rotation Black Mage?
    https://www.youtube.com/watch?v=AGNRFtwejaA
    (0)