Quote Originally Posted by hallena View Post
The change to ARR was to make it more accessible. Not "for the sake of it"
Removing shell and combining it into protect (only if you're a white mage of course!) was a change "for the sake of it", because he felt it would "stress" players to have to cast more than one spell for protection.
Changing the cross class selection too was for the sake of it, as it wasn't even unbalanced in 1.x, it was just a remnant of the previous (more open) system.
If you've already forgotten, he removed a lot of things that would "confuse new players", which is his whole design philosophy for the Expansion: To make sure no one gets "confused" or "stressed", which is why they got rid of gear with additional effects.

Not everyone want to reroll a new job for a specific encounter or farm 50million different weapons
Yeah...just like people only farmed 1 weapon in ARR and never once touched any alternatives.