@HakuroDK (On PS3 browser so multi-quoting is hard. This is inresponse to Pg 6)
In FFXI and FFXIV the Japanese versions do in fact call Paladin Knight.
WHM in the series has had access to Aero so they have in fact had elemental spells natively.
BLM in the series I believe has never had access to all elements in a single game outside of FFXI. Their staples were the Fire, Blizzard and Thunder line of spells. Chck out FFwiki.
FFXIV brought back the familiar BLM from the series and reworked it which is awesome in my opinion. I don't see how adding an elemental wheel will help the game really. As BLM we spam Fire spells for damage and Blizzard spells for MP recovery. If we add an elemental wheel we'll just be doing the same thing with other elements so it doesn't change actual gameplay. If they change BLM to be like FFXI's and give them all elements then we're clogging up the skill lists with abilities that won't be used on some fights. I'd rather have new abilities that I can use on all fights.
Besides, in FFXI unless a monster was immune or highly resistant to them you'd only really be using Blizzard/Thunder spells and that game did have an elemental wheel. In earlier games in the series it was almost always better to use your strongest spell over the elementally appropriate one. For example just before you fight Krakken in FFIII you obtain Blizzaga. Krakken is weak to thunder spells but takes the most damage from Blizzaga, casting Thundara only after your Blizzaga MP runs out.


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