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  1. #1
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    @HakuroDK (On PS3 browser so multi-quoting is hard. This is inresponse to Pg 6)

    In FFXI and FFXIV the Japanese versions do in fact call Paladin Knight.

    WHM in the series has had access to Aero so they have in fact had elemental spells natively.

    BLM in the series I believe has never had access to all elements in a single game outside of FFXI. Their staples were the Fire, Blizzard and Thunder line of spells. Chck out FFwiki.

    FFXIV brought back the familiar BLM from the series and reworked it which is awesome in my opinion. I don't see how adding an elemental wheel will help the game really. As BLM we spam Fire spells for damage and Blizzard spells for MP recovery. If we add an elemental wheel we'll just be doing the same thing with other elements so it doesn't change actual gameplay. If they change BLM to be like FFXI's and give them all elements then we're clogging up the skill lists with abilities that won't be used on some fights. I'd rather have new abilities that I can use on all fights.

    Besides, in FFXI unless a monster was immune or highly resistant to them you'd only really be using Blizzard/Thunder spells and that game did have an elemental wheel. In earlier games in the series it was almost always better to use your strongest spell over the elementally appropriate one. For example just before you fight Krakken in FFIII you obtain Blizzaga. Krakken is weak to thunder spells but takes the most damage from Blizzaga, casting Thundara only after your Blizzaga MP runs out.
    (7)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MartaDemireux View Post
    In FFXI and FFXIV the Japanese versions do in fact call Paladin Knight.
    This. Paladin to us is ナイト (Knight) to the Japanese.
    WHM in the series has had access to Aero so they have in fact had elemental spells natively.
    From an MMO design perspective, it's also important to note that even healer classes should have access to some form of damaging spells. This was an easy call to make when they tied WHM to conjurers.
    BLM in the series I believe has never had access to all elements in a single game outside of FFXI. Their staples were the Fire, Blizzard and Thunder line of spells. Chck out FFwiki.
    This. Black Magic in general was basically assorted tiers of Fire, Thunder and Blizzard. FF6 was pretty well remembered for screwing you over because of that (especially the boss in the tower of fanatics if you were unlucky enough for him to set his barrier to water, wind or earth and happened to get him into that HP threshold where he no longer changed his barrier).
    FFXIV brought back the familiar BLM from the series and reworked it which is awesome in my opinion. I don't see how adding an elemental wheel will help the game really. As BLM we spam Fire spells for damage and Blizzard spells for MP recovery. If we add an elemental wheel we'll just be doing the same thing with other elements so it doesn't change actual gameplay. If they change BLM to be like FFXI's and give them all elements then we're clogging up the skill lists with abilities that won't be used on some fights. I'd rather have new abilities that I can use on all fights.
    Agreed. The fact BLM's spells flow as they go through their rotation is very well-designed. They really took the best aspects of modern mage design and managed to make nearly all skills universally useful.
    Besides, in FFXI unless a monster was immune or highly resistant to them you'd only really be using Blizzard/Thunder spells and that game did have an elemental wheel. In earlier games in the series it was almost always better to use your strongest spell over the elementally appropriate one. For example just before you fight Krakken in FFIII you obtain Blizzaga. Krakken is weak to thunder spells but takes the most damage from Blizzaga, casting Thundara only after your Blizzaga MP runs out.
    This, too.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)