So obviously, from 1.X to 2.X, elemental weaknesses and resistances were thrown completely out the window in favor of "easier gameplay".
Now that the game has a healthy amount of players and will continue to have a healthy amount of players by the time 3.0 comes out, can we bring those back with the new expansion? Just seems kinda weird for Fire spells to damage enemies like Ifrit and Fire Sprites, or Thunder spells to damage Ramuh and Lightning Sprites.
I'm pretty sure most people wanting to play BLM, at least at first, did so with the intent of being able to exploit elemental weaknesses.