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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    3.0: Elemental Weakness/Resistance?

    So obviously, from 1.X to 2.X, elemental weaknesses and resistances were thrown completely out the window in favor of "easier gameplay".

    Now that the game has a healthy amount of players and will continue to have a healthy amount of players by the time 3.0 comes out, can we bring those back with the new expansion? Just seems kinda weird for Fire spells to damage enemies like Ifrit and Fire Sprites, or Thunder spells to damage Ramuh and Lightning Sprites.

    I'm pretty sure most people wanting to play BLM, at least at first, did so with the intent of being able to exploit elemental weaknesses.
    (37)

  2. #2
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    I doubt this will happen because of how blm fire/ice works. Bring blm to ifrit once he resists fire? They already said they won't have them since it would cause jobs to be excluded.
    (14)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mardel View Post
    They already said they won't have them since it would cause jobs to be excluded.
    Yeah, kind of like how this already happened regardless of that "preventative measure."
    (5)

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    I don't have a reference but I believe they spoke about tweaking the battle systems for 3.0.

    At some point they have to add more diversity, 14 has an incredibly bland system for gear.
    (9)

  5. #5
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    It's too late for that now as classes were reworked so that the elemental skills were split between conjurer and thaumaturge.

    I prefer it this way.
    (4)

  6. #6
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SirTaint View Post
    I don't have a reference but I believe they spoke about tweaking the battle systems for 3.0.

    At some point they have to add more diversity, 14 has an incredibly bland system for gear.
    I just hope we don't get into gear bloat like in XI...
    (1)

  7. #7
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Tupsi View Post
    Yeah, kind of like how this already happened regardless of that "preventative measure."
    Even so, this would mean blm has to be completely remade. They won't "waste" the development time to do this when it is "broken". Even if jobs are excluded now it would only be worse with elemental resistances.
    (5)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  8. #8
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Liking your idea a lot, ffxiv is probably the only final fantasy to break the elemental wheel from past ff series, the only problem would be to balance it with current blm gameplay... Which could be possible but only at 3.0, let's imagine a different rotation for differents situations and adding wind/water in the said rotations to counter a possible resist, it could lead to something cool and the blm job would look more challenging.
    (3)

  9. #9
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Elemental resistances are the illusion of choice/variety if they follow the standard FF-type "monster is weak to fire, monster does ice damage" type situation. In the single player game it's a bit of a kind of puzzle because you're often limited in equipment and/or preparation.

    In an MMO it's "Don't take a summoner as caster to Shiva because we need to hit her with fire" and "bring all your ice resist gear and equip a fire weapon". That just means it's really the same thing it's always been except now you have to put on a different hat.

    If you wanted it to be interesting there have to be trade offs to using elements such that it actually involves planning and changes strategy. Dealing bonus damage means you take bonus damage or X adds will resist you such that you may or may not want everybody suited up in the counter-color. This is very hard to balance.
    (18)
    Last edited by Rbstr; 10-11-2014 at 12:55 AM.

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rbstr View Post
    In an MMO it's "Don't take a summoner as caster to Shiva because we need to hit her with fire" and "bring all your ice resist gear and equip a fire weapon". That just means it's really the same thing it's always been except now you have to put on a different hat.
    Or, it could be like FFXI..where you could still take them and unless the monster SPECIFICALLY ABSORBS an element all it does is not be as effective to the point you'd do 800 damage instead of 82989278378 damage. You do realize there's more classes than just BLM, right? Like there's also BRD and SMN and DRG and MNK and soon Ninja...all of which you can actually play. People don't say: "if you choose only one class to play despite being able to play them all on one character you can end up hurting your own flexibility" for no reason you know ;p
    (4)

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