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  1. #16
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Yukiko View Post
    Other way is to not make bosses immune to elements but even then there is not a single job or class with just "one" element, seriously does it really hurt that much "not" to use "one" element in your rotation?

    Edit: Furthermore, it allows new classes/jobs with supporting abilities who can negate elemtal resistance as we seen in older FF games.

    Yes it does hurt to not use one element in your rotation. Fire > Fire > Fire > PROC (Fire 3) ~ you get the idea.... so let's leave fire out of my rotation for this ifrit... oh wait.

    If they assign elements to melee attacks then it will mess up the entire game and require a full overhaul of every job. Elements aren't going to come back in terms of boss weakness any time soon. IF it did it would be "fake" elemental damage. Something akin to how blm handles fire now or how "Fist of Fire" gives attack bonus (not fire elemental bonus).

    The supporters of elemental damage need to understand that SE is not going to go back and re-develop something that isn't broken. As a modder I understand this, making one change to a job takes a lot of re-work/re-balance; which is not worth doing in this situation. They don't need elemental damage to exist, they can simply make the lore say something like: "Manipulate the mana to take the shape of _____."
    (3)
    Last edited by Mardel; 10-14-2014 at 11:29 PM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.