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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dhex View Post
    Back in HMs some people were doing that - unfortunately Elemental resistance (as I recall) only gets applied to Elemental magic damage - and most Primal damage isn't calculated as Elemental magic damage.
    Yes, but do we know which enemies use "real" element attacks?
    The thing is even when its working you sacrify way too much and will not pass the DPs checks!
    Poor design, but still it is working somehow as we see against Skylla...

    I think, or lets say i hope SE is just testing around to balance a future element wheel.
    I guess thats what they mean when saying: "Hope never dies!"
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #2
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Yukiko View Post
    Yes, but do we know which enemies use "real" element attacks?
    A new job like Geomancer using Elemental resistance buffs to reduce magic damage (Elemental) and reduce certain styles of damage (Slashing/Piercing/Blunt) on the party would be an interesting addition if we're looking at damage type reduction.


    Removing the Element Wheel for dealing damage is entirely justified though; Black Mage would no longer function properly if half their rotation wasn't usable or was otherwise greatly reduced in efficiency. Summoner luckily dodges or at least is only grazed by that bullet since they have mostly unaspected spells - but it would raise issues with the way certain pet damage might be calculated.

    Personally I'd like to see more tools for players on how they tackle monsters - rather than making a more rigid dogma of a "Monster-based" Elemental Wheel resistance to certain types of damage. If Square sticks to Phys. & Magic Damage - with Elements & Damage types involved they should certainly let players do more about how they protect themselves against it - Elemental Materia obviously doesn't function; again I just don't think they need to give monsters any special resistance to the Elements because it limits rather than diversifies the game - unless they do it similar to Hell's Claw (Hunt A Rank NM) where it will buff itself to reflect either Phys. or Magic damage.
    (2)
    Last edited by Dhex; 10-12-2014 at 07:51 AM.