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  1. #1
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HeroSamson View Post
    Scaring the monsters. Paladin would be god.
    I feel sorry for whoever is getting beaten up so bad in your sig.
    (0)

  2. #2
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by whoopeeragon View Post
    I feel sorry for whoever is getting beaten up so bad in your sig.
    its Iori yagami



    I wish they would make a snk vs capcom 3 but that's never gonna happen wishful thinking.
    (0)

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Players are already restricted by worse things than the elemental wheel or killer effects, heavily mechanic driven battles (experienced only), lockouts, ilvl (speedflox ivil95+) and in some cases melee over ranged or ranged over melee, i don't really think killer effects would be balance breaking in terms of pty making.
    (3)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Can't return to XIV if it was never in XIV before (I think OP mean put in instead of return).
    Even Tanaka abandoned this feature.

    What need to return are gears with no requirement, but with favored classes and optimal minimum level. So DoM classes can also wear cool body gears, even if the stats get nerfed.
    (2)
    Last edited by Felis; 08-10-2014 at 05:49 PM.

  5. #5
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.

    Killer traits have one major flaw. You have to be the target of the monster to be affected. We have two tank jobs in the entire game. We have warrior, who in classic FFXI never got ANY killer traits at all, and Paladin which got Undead Killer. Guess how many undead we fight at level 50?

    So, we could give Dragoon Dragon Killer traits, but what use would it be? Unless the Dragoon is tanking, it'll never kick in. On the occasions the Dragoon pulls hate, it'll kick in very occasionally. It's not a game changer, and not really worth their time implementing.
    (0)

  6. #6
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Lemuria View Post
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.
    Pretty much this. Killer traits rarely activated in FFXI, it was just fluff for the most part.

    Another thing about the elemental wheel in FFXI: it never gave bonus damage in FFXI. Technically, monsters didn't have elemental weaknesses in FFXI; what they had was elemental resistances.

    People like to take potshots at Yoshi-P and go "it's too stressful" but the elemental wheel in FFXI was never interesting in the first place. The only thing it did was decide which spell you spammed during a fight, it never actually changed the way you played. Even claims of "diversity" are pretty weak when people just merited the same spells anyway because they were the strongest elements.

    Black Mage in FFXIV could use some more variety in their rotations, but I'd some real tactical diferences in fights not a shallow elemental wheel like in FFXI.
    (1)

  7. #7
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lemuria View Post
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.

    Killer traits have one major flaw. You have to be the target of the monster to be affected. We have two tank jobs in the entire game. We have warrior, who in classic FFXI never got ANY killer traits at all, and Paladin which got Undead Killer. Guess how many undead we fight at level 50?

    So, we could give Dragoon Dragon Killer traits, but what use would it be? Unless the Dragoon is tanking, it'll never kick in. On the occasions the Dragoon pulls hate, it'll kick in very occasionally. It's not a game changer, and not really worth their time implementing.
    Goes to show how long you played XI. The lvl CAP I played to was 75. Also there was this one special, secret ability, hidden on your ability list called...[variable] circle...that did this magical thing of giving the buff to the party for about 10 or 15 seconds.
    (0)

  8. #8
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by korbinn View Post
    Goes to show how long you played XI. The lvl CAP I played to was 75. Also there was this one special, secret ability, hidden on your ability list called...[variable] circle...that did this magical thing of giving the buff to the party for about 10 or 15 seconds.
    I actually have a level 99 Scholar, White Mage, Black Mage and Thief on Siren server, but I'll concede that they might have made changes I was unaware of.

    Either way, it kicked in so infrequently that it was never something that anyone relied on. And I can count on one hand the number of times I actually saw anyone using their 'Circle' abilities in a party. It was none. Not even versus Abyssea mobs or voidwatch.
    (1)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lemuria View Post
    I'm not sure what's funnier, the thought of adding killer traits to this game, or the belief that they were any good in FFXI.

    Killer traits have one major flaw. You have to be the target of the monster to be affected.
    Actually, you had to be high on the hate list rather than nearly non-existent. Dragoons had the problem of intimidating themselves or being intimidated by their Wyvern when they wore Crimson armor because of it giving you Dragon Affinity basically, so it's not targeted, just have to be in it's presence. Being targeted gave a higher chance.

    Not sure when you last played..but they've done so many adjustments to it and the circle effects it's hard to say they were useless.
    (0)
    Last edited by Tupsi; 08-12-2014 at 06:26 AM.

  10. #10
    Player
    korbinn's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Korbinn Riviera
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tupsi View Post
    Actually, you had to be high on the hate list rather than nearly non-existent. Dragoons had the problem of intidmating themselves or being intimidated by their Wyvern when they wore Crimson armor because of it giving you Dragon Affinity basically, so it's not targeted, just have to be in it's presence. Being targeted gave a higher chance.

    Not sure when you last played..but they've done so many adjustments to it and the circle effects it's hard to say they were useless.
    lol I remember crimson armor, that always made me lol
    (0)

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