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  1. #1
    Player
    ZellXIII's Avatar
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    Aug 2014
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    3
    Character
    Zell Squallian
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    The problem is, that the as the game is dumbed down, to enable it to be more accessible to players new to mmo's granting healers far more healing ability than they would normally have. When translated to a pvp enviroment this becomes a huge imbalance and highlights the issues with the each class as a whole. Im not sure how it will be possible to balance a healer for competitive pvp combat whilst enabling them to stay functional for the pre designed pve content. Many people say that ff14 simply wasnt designed for pvp, and it was thrown in purely so it wouldnt be missing the feature, so its easy to see why it is such a mess at the moment with little hope of being resolved. It is a shame though as the pvp setting of frontlines could be alot of fun.
    (3)

  2. 08-05-2014 08:46 AM

  3. #3
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by tehomegaking View Post
    Yoshi P is a pvp veteran and enthusiast and knows exactly what hes doing and it thoroughly shows in ff 14 pvp. There has been minimal tweaks to the system since release and inspite of this, the game has some of the best class balance I've experienced in any MMO ever (very, very few MMO's get that sort of balance pretty right off the bat). You don't just throw a pve system together and produce this sort of pvp balance just by chance.
    exactly. agreed. the pvp is about as balanced as its going to get and it was implemented from jump better than most mmos i've played that took years to get it even remotely balanced.
    (0)

  4. #4
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by tehomegaking View Post
    Quote Originally Posted by ZellXIII View Post
    .Many people say that ff14 simply wasnt designed for pvp,
    Anyone who says that is just a pve scrub with no clue about pvp or any experience. This game was designed with PVP heavily on the developers minds.
    Is that why they added morale and then subsequently made it useless in Frontlines? Is that why many skills are outright useless or otherwise disabled in PvP? Face facts, it's PvE and they slapped on PvP with a few alterations to appease players.

    Want more evidence? Poorly designed arenas. Wolves Den is basically just a weak colosseum and Frontlines...? Frontlines is a vast expanse of nothing, with the only real action happening on a mere handful of points on the map. That 'action' is simply a capture the point to boot.

    If you want to see examples of properly developed PvP, you need to cast your eyes on rival games. Guild Wars 2's World VS World brings brand new mechanics to the fold, building and applying siege weapons to destroy or to defend strongholds. I've probably over-used that example, but it's a good one. It shows that you don't need to rinse and repeat the vanilla game to get a strong PvP experience. Bringing something NEW to the table is preferable over doing the same stuff in a different setting.

    Sadly, PvP combat in FFXIV is pretty uninspired. It boils down to one mass of players versus another mass of players. The only variation is the mob totems in the middle of the battlefield, which could have actually had some effect beyond giving you points, but no. They dropped the ball there too.
    (3)

  5. 08-05-2014 05:43 PM

  6. #6
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lemuria View Post
    Sadly, PvP combat in FFXIV is pretty uninspired. It boils down to one mass of players versus another mass of players. The only variation is the mob totems in the middle of the battlefield, which could have actually had some effect beyond giving you points, but no. They dropped the ball there too.
    and you want to know WHY its "uninspired" compared to other games? because look at this forum and the type of players we are dealing with. a bunch of cry babies over petty and irrelevant arguments. players who cry over having to rank up for pvp. players who cry nerf nerf nerf and raise their pitchforks in the air when there's a class they can't beat. players who are ready to lynch a certain class when they don't even use their own skills properly to outsmart it. players who want the right to glamour pvp gear without having to earn the rank! majority of the crap here on these forums is just insanity. the FFXIV community is too carebear and wouldn't be able to handle a more robust, competitive pvp environment because it would be too hard and too coordinated for the majority and wouldn't play it. so SE gave us the type of pvp play that coincides with the mentality of its playerbase. basic, dumbed-downed, kiddie-pool pvp. i've played GW2 pvp and my opinion of it compared to FFXIV is most of these people wouldn't be able to handle it. GW2 has a strong pvp playerbase which is why the pvp in that game is better. there is no reason for SE to create more in-depth pvp if that's not the kind of paying subscribers they have and i doubt it will ever be that way. i mean look at what happened in Wolves Den. i've seen news healers try to do 30s, get smashed over and over again and then quit and when i ask them why they aren't playing healer anymore every single time their response was "its too hard". since the inception of pvp i can only count about 5 healers on my entire data center that actually stuck with the class. in FFXIV people care more about getting the next fluffy Moogle pet and blowing kisses and hugs. so comparing the playerbase of GW2 to FFXIV is like comparing apples and oranges.

    players are crying about they want more competitive pvp ... yet bich and moan when there's more than 3 healers they claim they can't kill on the enemy team.
    players are crying about this isn't "real" pvp ... yet cry rivers of blood when they get kited for days by a healer and demand to have them not be able to cast while Sprinting

    i mean damn, ya'll can't have your cake and eat it too. either you want somewhat competitive pvp or you want SE to create a "hold your hand" pvp environment, because when players keep griping about the irrelevant aspects of pvp in this game, non-competitive, watered-down, splash your feet in the kiddie-pool pvp is exactly what SE is going to give you because they know you can't handle "real" pvp. they read these forums, feedbacks, suggestions, fan sites and other havens of where where their players reside to get into their players' heads so they know exactly what kind of content to provide for their subscribers. they aren't going to waste time and money creating content the majority can't handle nor want. i've worked for gaming companies before so i know all too well devs will only produce the kind of quality in a game that their playerbase demands, so the more ya'll keep demanding rudimentary, carebear game play, then rudimentary, carebear game play is exactly what Square Enix is going to give you.
    (1)
    Last edited by Gor; 08-05-2014 at 09:19 PM.

  7. #7
    Player
    MorteNovella's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Morte Novella
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemuria View Post
    /snip...


    If you want to see examples of properly developed PvP, you need to cast your eyes on rival games. Guild Wars 2's World VS World brings brand new mechanics to the fold, building and applying siege weapons to destroy or to defend strongholds. I've probably over-used that example, but it's a good one. It shows that you don't need to rinse and repeat the vanilla game to get a strong PvP experience. Bringing something NEW to the table is preferable over doing the same stuff in a different setting.
    GW2 brought brand new mechanics with WvW? You mean the system they ripped off of DaoC. They also did it much worse than Daoc did. In addition to that, class balance in GW2 was a complete joke. Over-buffing/nerfing classes in oblivion while only attempting to fix it every 6 months. Meanwhile FF has actually managed some very respectable balance between all classes and has shown that they are willing to tweak and tweak until the acheive the balance they are looking for, instead of swing the nerf-hammer around blindly. Honestly, don't bring GW2 into the discussion if you're going to say "WvW" was unique, and definitely not in a thread originally about a class' balance.
    (1)

  8. #8
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ZellXIII View Post
    The problem is, that the as the game is dumbed down, to enable it to be more accessible to players new to mmo's granting healers far more healing ability than they would normally have.
    granting healers far more healing ability than they would normally have? such as what? i've been playing pvp for 8 months now and we healers haven't gained anything, instead we have been nerfed in earlier pvp patches. if anything we have lost abilities. our pets and dots were nerfed months ago and imo were rightfully nerfed because it was too op at that time when rolling SCH-SMN Wolves Den teams. it was almost a guaranteed loss because SMNs and SCHs could infinitely resurrect each other and keep enemy teams heavied and double dotted for days. so no, healers have not gained abilities, we have lost abilities.
    (0)

  9. #9
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ZellXIII View Post
    Snip.
    Except there arent these HUGE imbalances people are talking about. Its mostly a L2P issue.
    Ive played PvP focused MMOs, infact i enjoy PvP more then PvE. I PvP in every game i can and this games PvP balance is not bad at all- infact its better then a lot of those PvP focused games (which is sad in its own right) Anyone that thinks there this massive imbalance issue really... is most likely soloqueing 99% of the time (in which case DUH ITS PVP, its much harder to win with all randoms) or just isnt very good.
    (3)

  10. #10
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sen_Terrechant View Post
    Except there arent these HUGE imbalances people are talking about. Its mostly a L2P issue.
    ty! exactly. people fail to realize there have been healers doing pvp in this game for 8 months already who are used to having 3-4 people on them so they already have their rotation down. and now with frontlines, new healers are coming up learning the classes as well. so when you come across us and you can't kill us, then the problem isn't the amount of heals, we are just more skilled players than the enemies of the tank and dps are just doing it wrong. pvp 101, you aren't going to kill a healer with only 1 tank on it while another healer is up and your dps is doing 1v1 with the other enemy players. i see this crap happening all the time in pvp, even on my team sometimes and all i can do is smdh and just leave the flag for another alliance team that is more competent that needs help or help a tank ninja an enemy base since its obvious we are going to lose that one because of tards.

    i mean crap, even i get merked sometimes. it happens. we are not overpowered.

    we had to LEARN to be a skilled healer. and then you have to LEARN to be a good tank and dps and work together to take out a skilled healer. you ain't merkin us down like a dog in the street.

    @MajinUltima. Come heal and i guarantee if you come heal you will get wrecked and smashed then we shall see if you still think healers are overpowered.
    (2)
    Last edited by Gor; 08-05-2014 at 09:45 AM.