Right...because leveling everything makes you an expert.... furthermore, I was in the middle of editing and wasn't directing that at you specifically.
Still point stands, if healers were truly OP, then all we'd see in Frontlines is Healerx8 parties etc. It is RARE to have more than 2 healers in any given party. And judging how easily this community joins in on 'flavor of the month' club things, I am positive that enough time has passed that if Healer roles were the 'OP' build for frontlines, more people would be rolling them by now. ( I mean how long did it take for servers to blow up over the 'free candy!' sign that was hunts).
So again, if healing is the 'Easy' button people claim it is for victory, then more people should play it. ...or admit, it's NOT as easy as they claim, and spend more energy figuring out how to burn down said healer teams instead of whining about them.
Kinseykinz, You cant call someone out claiming they need experience they tell them that there experience doesnt matter :/ And to your second point I think you are greatly over estimating the player based, of those players that are left pvping from my experience they are more interested in trying to be ranged dps superstars as they want the kills, as mentioned here previously by some that they would much rather play another role than heal despite it being so strong.
Healers have insane numbers on the roster at the end of a match because overhealing counts towards the sum, does it not? I can easily get 200k worth of healing done by spamming Medica II in the two minutes before the match starts. Every heal registers as a full heal regardless of how much HP the target is at whereas DPS actually have to do damage to something to register any numbers.
So, if you're only looking at the chart's numbers to determine how overpowered healers are, well............
Yea i've seen healers doing this, mainly WHMs. Today while waiting for drones on the platform, and no enemy players around us, the WHM on my team was consistently casting Medica II over and over again when we weren't even fighting and everyone was at full hp. checked the board at the end of the match and it showed him at 283k healing done. silly WHMs trying to pad meters.![]()
Pretty much every number on the results screen is meaningless/undervalued/padded.
- Kills only count who got the final blow not whoever did the majority of the damage that allowed the kill and killing a Scholar or Summoner gets you two kills if their pet is alive.
- Damage mitigated is unlisted so the effects of abilities such as Stoneskin, Succor, Adloquium, Cover and Testudo are not fully counted in the final results.
- The increased damage granted to other players by abilities such as Full Swing, Storm's Eye, Disembowel and Dragon Kick is not tallied to the inflicter of the debuff, but to whomever made the attack that got the benefit of the debuff.
- And as previously mentioned, overhealed damage is tallied padding the healing totals.
If this is the case, it really, really needs to be fixed. The whole point of the chart is to give an idea of someone's contribution to the team, and overhealing is obviously not contributing a damn thing.Healers have insane numbers on the roster at the end of a match because overhealing counts towards the sum, does it not? I can easily get 200k worth of healing done by spamming Medica II in the two minutes before the match starts. Every heal registers as a full heal regardless of how much HP the target is at whereas DPS actually have to do damage to something to register any numbers.
So, if you're only looking at the chart's numbers to determine how overpowered healers are, well............
The charts are useless. What'd be more applicable is a listing of each party's total contribution of points from flags they've capped, drones/nodes destroyed, and points from their total combined kills.
It's never about the individual.
Honestly the only thing those charts do is promote bad play.
People will go after others just to get higher damage even if it at the cost of the overal game.
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