exactly. agreed. the pvp is about as balanced as its going to get and it was implemented from jump better than most mmos i've played that took years to get it even remotely balanced.Yoshi P is a pvp veteran and enthusiast and knows exactly what hes doing and it thoroughly shows in ff 14 pvp. There has been minimal tweaks to the system since release and inspite of this, the game has some of the best class balance I've experienced in any MMO ever (very, very few MMO's get that sort of balance pretty right off the bat). You don't just throw a pve system together and produce this sort of pvp balance just by chance.
Is that why they added morale and then subsequently made it useless in Frontlines? Is that why many skills are outright useless or otherwise disabled in PvP? Face facts, it's PvE and they slapped on PvP with a few alterations to appease players.
Want more evidence? Poorly designed arenas. Wolves Den is basically just a weak colosseum and Frontlines...? Frontlines is a vast expanse of nothing, with the only real action happening on a mere handful of points on the map. That 'action' is simply a capture the point to boot.
If you want to see examples of properly developed PvP, you need to cast your eyes on rival games. Guild Wars 2's World VS World brings brand new mechanics to the fold, building and applying siege weapons to destroy or to defend strongholds. I've probably over-used that example, but it's a good one. It shows that you don't need to rinse and repeat the vanilla game to get a strong PvP experience. Bringing something NEW to the table is preferable over doing the same stuff in a different setting.
Sadly, PvP combat in FFXIV is pretty uninspired. It boils down to one mass of players versus another mass of players. The only variation is the mob totems in the middle of the battlefield, which could have actually had some effect beyond giving you points, but no. They dropped the ball there too.
and you want to know WHY its "uninspired" compared to other games? because look at this forum and the type of players we are dealing with. a bunch of cry babies over petty and irrelevant arguments. players who cry over having to rank up for pvp. players who cry nerf nerf nerf and raise their pitchforks in the air when there's a class they can't beat. players who are ready to lynch a certain class when they don't even use their own skills properly to outsmart it. players who want the right to glamour pvp gear without having to earn the rank! majority of the crap here on these forums is just insanity. the FFXIV community is too carebear and wouldn't be able to handle a more robust, competitive pvp environment because it would be too hard and too coordinated for the majority and wouldn't play it. so SE gave us the type of pvp play that coincides with the mentality of its playerbase. basic, dumbed-downed, kiddie-pool pvp. i've played GW2 pvp and my opinion of it compared to FFXIV is most of these people wouldn't be able to handle it. GW2 has a strong pvp playerbase which is why the pvp in that game is better. there is no reason for SE to create more in-depth pvp if that's not the kind of paying subscribers they have and i doubt it will ever be that way. i mean look at what happened in Wolves Den. i've seen news healers try to do 30s, get smashed over and over again and then quit and when i ask them why they aren't playing healer anymore every single time their response was "its too hard". since the inception of pvp i can only count about 5 healers on my entire data center that actually stuck with the class. in FFXIV people care more about getting the next fluffy Moogle pet and blowing kisses and hugs. so comparing the playerbase of GW2 to FFXIV is like comparing apples and oranges.Sadly, PvP combat in FFXIV is pretty uninspired. It boils down to one mass of players versus another mass of players. The only variation is the mob totems in the middle of the battlefield, which could have actually had some effect beyond giving you points, but no. They dropped the ball there too.
players are crying about they want more competitive pvp ... yet bich and moan when there's more than 3 healers they claim they can't kill on the enemy team.
players are crying about this isn't "real" pvp ... yet cry rivers of blood when they get kited for days by a healer and demand to have them not be able to cast while Sprinting
i mean damn, ya'll can't have your cake and eat it too. either you want somewhat competitive pvp or you want SE to create a "hold your hand" pvp environment, because when players keep griping about the irrelevant aspects of pvp in this game, non-competitive, watered-down, splash your feet in the kiddie-pool pvp is exactly what SE is going to give you because they know you can't handle "real" pvp. they read these forums, feedbacks, suggestions, fan sites and other havens of where where their players reside to get into their players' heads so they know exactly what kind of content to provide for their subscribers. they aren't going to waste time and money creating content the majority can't handle nor want. i've worked for gaming companies before so i know all too well devs will only produce the kind of quality in a game that their playerbase demands, so the more ya'll keep demanding rudimentary, carebear game play, then rudimentary, carebear game play is exactly what Square Enix is going to give you.
Last edited by Gor; 08-05-2014 at 09:19 PM.
GW2 brought brand new mechanics with WvW? You mean the system they ripped off of DaoC. They also did it much worse than Daoc did. In addition to that, class balance in GW2 was a complete joke. Over-buffing/nerfing classes in oblivion while only attempting to fix it every 6 months. Meanwhile FF has actually managed some very respectable balance between all classes and has shown that they are willing to tweak and tweak until the acheive the balance they are looking for, instead of swing the nerf-hammer around blindly. Honestly, don't bring GW2 into the discussion if you're going to say "WvW" was unique, and definitely not in a thread originally about a class' balance./snip...
If you want to see examples of properly developed PvP, you need to cast your eyes on rival games. Guild Wars 2's World VS World brings brand new mechanics to the fold, building and applying siege weapons to destroy or to defend strongholds. I've probably over-used that example, but it's a good one. It shows that you don't need to rinse and repeat the vanilla game to get a strong PvP experience. Bringing something NEW to the table is preferable over doing the same stuff in a different setting.
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