Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 131
  1. #21
    Player
    hours's Avatar
    Join Date
    Jul 2013
    Posts
    61
    Character
    Mint Chocolate
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Healers have insane numbers on the roster at the end of a match because overhealing counts towards the sum, does it not? I can easily get 200k worth of healing done by spamming Medica II in the two minutes before the match starts. Every heal registers as a full heal regardless of how much HP the target is at whereas DPS actually have to do damage to something to register any numbers.

    So, if you're only looking at the chart's numbers to determine how overpowered healers are, well............
    (5)

  2. #22
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Heres some ways to deal with healers-

    Disease 20% reduced healing.
    Storms Eye is another 20% I believe
    STUNS/SILENCES during Equinimity/Surecast. NOT BEFORE. Seriously, they arent getting heals off if your simply hitting them- they need these spells to be able to get off those heals.
    Hawkseye can be used to burst them down AFTER they use attunement.
    Focusfire, focusfire, focusfire. Seriously, even in a non-premade you can just mark targets and tell everyone to focus them. It works. Just make sure you have just one person on the other healer.
    (1)

  3. #23
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kinseykinz View Post
    snip
    Equally skilled team with 3 healers vs a team with 1 healers, the team with 3 healers will always win. No question. The only time that wouldn't work is if the team with 3 healers DPS's are just plainly too stupid to realize that there's only 1 healer there.

    Also, healing as a WHM with at minimum, 2 other WHM's around is easy difficulty. 2 becomes a challenge if you're facing a team that knows how to coordinate attacks. 1 is just outright suicide.

    But again, the one thing about PvP is that almost everything is circumstantial. So quit arguing and just have fun PvPing. If your team sucks then you lose, if your team is good then you win. Simple as that.
    (1)

  4. #24
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by hours View Post
    Healers have insane numbers on the roster at the end of a match because overhealing counts towards the sum, does it not? I can easily get 200k worth of healing done by spamming Medica II in the two minutes before the match starts.
    Yea i've seen healers doing this, mainly WHMs. Today while waiting for drones on the platform, and no enemy players around us, the WHM on my team was consistently casting Medica II over and over again when we weren't even fighting and everyone was at full hp. checked the board at the end of the match and it showed him at 283k healing done. silly WHMs trying to pad meters.
    (0)

  5. #25
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Pretty much every number on the results screen is meaningless/undervalued/padded.
    • Kills only count who got the final blow not whoever did the majority of the damage that allowed the kill and killing a Scholar or Summoner gets you two kills if their pet is alive.
    • Damage mitigated is unlisted so the effects of abilities such as Stoneskin, Succor, Adloquium, Cover and Testudo are not fully counted in the final results.
    • The increased damage granted to other players by abilities such as Full Swing, Storm's Eye, Disembowel and Dragon Kick is not tallied to the inflicter of the debuff, but to whomever made the attack that got the benefit of the debuff.
    • And as previously mentioned, overhealed damage is tallied padding the healing totals.
    (1)

  6. #26
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by tehomegaking View Post
    Quote Originally Posted by ZellXIII View Post
    .Many people say that ff14 simply wasnt designed for pvp,
    Anyone who says that is just a pve scrub with no clue about pvp or any experience. This game was designed with PVP heavily on the developers minds.
    Is that why they added morale and then subsequently made it useless in Frontlines? Is that why many skills are outright useless or otherwise disabled in PvP? Face facts, it's PvE and they slapped on PvP with a few alterations to appease players.

    Want more evidence? Poorly designed arenas. Wolves Den is basically just a weak colosseum and Frontlines...? Frontlines is a vast expanse of nothing, with the only real action happening on a mere handful of points on the map. That 'action' is simply a capture the point to boot.

    If you want to see examples of properly developed PvP, you need to cast your eyes on rival games. Guild Wars 2's World VS World brings brand new mechanics to the fold, building and applying siege weapons to destroy or to defend strongholds. I've probably over-used that example, but it's a good one. It shows that you don't need to rinse and repeat the vanilla game to get a strong PvP experience. Bringing something NEW to the table is preferable over doing the same stuff in a different setting.

    Sadly, PvP combat in FFXIV is pretty uninspired. It boils down to one mass of players versus another mass of players. The only variation is the mob totems in the middle of the battlefield, which could have actually had some effect beyond giving you points, but no. They dropped the ball there too.
    (3)

  7. #27
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Haters gonna hate. Healers gonna heal. Keep tossing that nerf ball around til you realize if you're unhappy that other jobs are so OP, maybe it's because you suck at your own job.
    (5)

  8. #28
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MajinUltima View Post
    Players should die when focused
    And they do, regardless of role.

    Have one of your DPS toss some AoEs or play interrupt duty if you're having trouble dealing with 3-4 healer groups.
    (2)

  9. #29
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    I actually play PLD with a BRD over voip and we time bursts together to down healers due to Full Swing being the healer killer. Killing multiple healer groups isn't hard but man it takes a ton of coordination and in a pug alliance that's almost impossible to get.

    Also just get off the point when you see a WHM on the point use Equanimity. They'll just holy nonstop most of the time and blow their MP and their cooldown for no reason. Save Glory Slash and Wither for when you see Medica II go off so you can stop the flow of regens as well. Since the healers tend to bunch together on the point to dickride each other you can usually dispel 2-3 targets at a time.
    (2)

  10. 08-05-2014 05:43 PM

  11. #30
    Player
    Vittorino's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    513
    Character
    Vittorino Saggio
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MajinUltima View Post
    Numbers don't lie and healers constantly outstrip damage dealers every game by a margin of ~5 to 1. That's completely insane.

    Players should die when focused, playing well should be rewarded. Having a giant stallfest is neither fun nor good design. I have healers, I don't LIKE playing healers in PVP, I prefer to be more active. I'm not going to heal just because it's overpowered, I don't find that fun.

    Healing needs to be reduced by about half in PVP to create anything even remotely resembling balance.

    Then again, this is how we have 15sec hard crowd control in PVP... because that's another good idea. :/
    This is what I get for not posting for a week?
    Get better, stop crying; the more time you spend here the less time you have to get better. Go queue!
    (1)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast