Quote Originally Posted by tehomegaking View Post
Quote Originally Posted by ZellXIII View Post
.Many people say that ff14 simply wasnt designed for pvp,
Anyone who says that is just a pve scrub with no clue about pvp or any experience. This game was designed with PVP heavily on the developers minds.
Is that why they added morale and then subsequently made it useless in Frontlines? Is that why many skills are outright useless or otherwise disabled in PvP? Face facts, it's PvE and they slapped on PvP with a few alterations to appease players.

Want more evidence? Poorly designed arenas. Wolves Den is basically just a weak colosseum and Frontlines...? Frontlines is a vast expanse of nothing, with the only real action happening on a mere handful of points on the map. That 'action' is simply a capture the point to boot.

If you want to see examples of properly developed PvP, you need to cast your eyes on rival games. Guild Wars 2's World VS World brings brand new mechanics to the fold, building and applying siege weapons to destroy or to defend strongholds. I've probably over-used that example, but it's a good one. It shows that you don't need to rinse and repeat the vanilla game to get a strong PvP experience. Bringing something NEW to the table is preferable over doing the same stuff in a different setting.

Sadly, PvP combat in FFXIV is pretty uninspired. It boils down to one mass of players versus another mass of players. The only variation is the mob totems in the middle of the battlefield, which could have actually had some effect beyond giving you points, but no. They dropped the ball there too.