GW2 brought brand new mechanics with WvW? You mean the system they ripped off of DaoC. They also did it much worse than Daoc did. In addition to that, class balance in GW2 was a complete joke. Over-buffing/nerfing classes in oblivion while only attempting to fix it every 6 months. Meanwhile FF has actually managed some very respectable balance between all classes and has shown that they are willing to tweak and tweak until the acheive the balance they are looking for, instead of swing the nerf-hammer around blindly. Honestly, don't bring GW2 into the discussion if you're going to say "WvW" was unique, and definitely not in a thread originally about a class' balance./snip...
If you want to see examples of properly developed PvP, you need to cast your eyes on rival games. Guild Wars 2's World VS World brings brand new mechanics to the fold, building and applying siege weapons to destroy or to defend strongholds. I've probably over-used that example, but it's a good one. It shows that you don't need to rinse and repeat the vanilla game to get a strong PvP experience. Bringing something NEW to the table is preferable over doing the same stuff in a different setting.
because Frontlines is full of noobs that I would steamroll over even naked. not trying to sound cocky but really, that's what happens when i go in there. there is not some force to be wreckened with in there. i barely die as it is and i can keep my team up so i may as well flaunt my rank 40 bragging rights while doing it. after all i grinded months to get it.
and this is where players go wrong for listening to what everyone is saying rather than researching the differences for themselves and determining if it is in fact big loss or just a minor loss. r40 pvp may be bad for some classes but for myself, the difference between wearing my pve to pvp gear is not ground-shattering. my primary stat is mind and because both sets are ilvl 100, i have the same amount of mind no matter which set i wear. as a secondary stat, some SCHs like to stack det but i prefer crit in pvp to increase my chances of getting critical Adloquium heals so Galvanize damage nullification gets doubled and i can get more heals in without being interrupted. the only thing i lose between the sets is 57 crit and its barely even noticeable when healing.
I think healers have lot stronger aoe healing than any other mmo and that is the problem for pug groups because everybody hit different target. But once u have coordinated team and you can swap fast between targets that should not be the problem anymore. I suggest using "/mk attack1" macro for marking and "/ta <attack1>" macro for targetting ur opponents once that is marked so u can do fast swaps.
People calling healing OP need to learn something.
A healer SHOULD outheal at least a couple people, otherwise he is basically a wasted spot. Why would you want a healer if he can't outheal at least a couple people over a dps? It should take a coordinated effort (chain cc's, run around a cornor, attack a couple targets at the same time) to kill a healer or someone near him.
A healer is not a master in dps (altough cleric stance is a nice boost) so having him nerfed in healing removes him from the game before it starts.
Just coordinate in your party or at least look at what is happening around you and see how you can best get rid of that pesky robed bastard in the back.
Yea i know its scary to think about working together but this is team pvp.
Healer are a bit "OP" because there is this iSync, they heal "almost" the same amount while you deal around 30-40% less damage since you don't have moral and lose around 50-70 main stat. Healers are design for PVE and they are fine in PVP without iSync restrictions
Problem is in Frontline you can be playing VS 3-4-5 or more heal at the same time, you have to OVERFOCUS one, and sleep / stun / Bump others and most of the time you are not playing as a full premade, focus is not that good,there is no CC or every CC is break etc...
PVP is fine actually, community is not :-(
you're reaching. if you ever played PvP in WoW, you would have experienced the annoying aoe heals from a Resto Druid's Tranquility, a Resto Shaman's Chain Heal or even worse, a Mistweaver Monk's Renewing Mist. Nothing like almost winning a flag only for one of those classes to show up and heal every gd thing back to full in one or two casts. then you have to kill everything all over again, including the healer(s) that seem to be immortal along with their healing totems that are one shottable but the healer can just recast them infinitely or hide them somewhere where its not immediately visible but it still heals their group. on top of that WoW PvP doesn't have the alliance party restrictions on healing like FFXIV does. it heals everyone and everything on the team. the aoe healing, and healing over all, in FFXIV is much much weaker than WoW for that reason on top of having almost every damn spell on an internal global cooldown when WoW doesn't have IGC's on many spells when you need an o-shit button. in fact that was my first thought when i started playing FFXIV that the healing classes overall were so weak and omg everything i need for an emergency is on a global cooldown. I played a Discipline Priest in WoW for 8 years which has weak aoe heals but it's Holy Priest counterpart could out-aoe-heal a WHM or SCH in this game with its pinky toe.
exactly. usually i don't die fast at all, but last night i went to Manor and Adder had an entire team of all ranged. I saw 4 bards and 4 blms. a warrior stunned me and they all focus fired me at once and i was damn near 1-shotted in seconds and there was nothing i could do about it. so yes, it takes a coordinated effort but it aint hard taking out a healer. the problem is pugs don't do that, they rather try to 1v1 some irrelevant class like a brd and leave the damn healers up and bich about things not dying and healers being op.People calling healing OP need to learn something.
A healer SHOULD outheal at least a couple people, otherwise he is basically a wasted spot. Why would you want a healer if he can't outheal at least a couple people over a dps? It should take a coordinated effort (chain cc's, run around a cornor, attack a couple targets at the same time) to kill a healer or someone near him.
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