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  1. #1
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fendred View Post
    In 2.1, if your group failed to dodge a single dive bomb, you were done. Period. There was no recovery. It was a guaranteed wipe. One or two people failing to dodge is recoverable. You are playing that same encounter with much higher item levels, thus buffing your hp. Not to mention there are more than enough people around who have done the fight regularly to keep the wiping at a minimum by now.

    My point still stands. The curve on leveling content was way too low and stuff like the Twin dive bombs had no prior proxy to be compared to. Stone Vigil boss doesn't count because of telegraphs, so players were just trained to look down at the ground when things go flying in the air. Enough said.
    Had that happen, still won. Your point fails. If you don't want to learn mechanics, you need to stay out of endgame. If the game gave you a telegraph telling you to get out for every mechanic, there would be no difficulty.
    (3)
    Last edited by Sove92; 08-02-2014 at 08:39 AM.

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sove92 View Post
    Had that happen, still won. Your point fails. If you don't want to learn mechanics, you need to stay out of endgame. If the game gave you a telegraph telling you to get out for every mechanic, there would be no difficulty.
    Read my previous posts, because you are taking what I'm saying out of its original context. Also, you are talking to a person who beat the encounter he is talking about back in 2.1, so I'm pretty sure I learn mechanics just fine.

    I've been raiding for 10+ years in games like these. I think I can recognize well done mechanics from those that are just intentionally designed to screw players. Given the previous focus of the game, that encounter was designed specifically to waste a ton of time, and for all the wrong reasons.
    (0)
    Last edited by Fendred; 08-02-2014 at 08:57 AM.