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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Suggestion: For expansion, please keep action bars compact and tidy

    I've been mostly playing healers and tanks, so I didn't realize how hard some of the DPS have it in the game with their action bars. Even if you think the number of abilities are fine now, it is only going to get more bloated as they add new abilities with each expansion. I think, at least for the first expansion, keeping the number of keys needed for ability activation to a minimum should be a priority.

    For instance, on monk, why not have the first three keys dedicated to combos? When it starts out on a fully leveled up monk, there would be snap punch, arm of the destroyer, and dragon kick. After the monk uses one of these three, the three keys shift to the couerl form bar that contains true strike, twin snake, and one-ilm punch. It would require a reworking of a cooldown, but it would keep the number of buttons used to a minimum.
    (1)

  2. #2
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    This wouldn't work with perfect balance, plus your first set of skills you can use in any stance, you only get the added effects if you are in the proper stance for them though.
    (1)

  3. #3
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Mcshiggs View Post
    This wouldn't work with perfect balance, plus your first set of skills you can use in any stance, you only get the added effects if you are in the proper stance for them though.
    It would, sort of. The only issue would be starting the combo chain over without going all the way through. A game that does something sort of like this is Aion, where combo chains can vary even on the same class. But that game lets you choose which is the default for the chain.
    (0)

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ispano View Post
    It would, sort of. The only issue would be starting the combo chain over without going all the way through. A game that does something sort of like this is Aion, where combo chains can vary even on the same class. But that game lets you choose which is the default for the chain.
    Yeah, that's what I'm thinking of. After having tried to put the different combos on three separate bars, my pinky finger feels like its about to fall off after about an hour of play because of all the button presses. I'd like to avoid that from happening. I like my pinky.
    (0)

  5. #5
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fendred View Post
    For instance, on monk, why not have the first three keys dedicated to combos? When it starts out on a fully leveled up monk, there would be snap punch, arm of the destroyer, and dragon kick. After the monk uses one of these three, the three keys shift to the couerl form bar that contains true strike, twin snake, and one-ilm punch. It would require a reworking of a cooldown, but it would keep the number of buttons used to a minimum.
    You can actually already do this with macros. It's still not a good idea.
    (1)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by TheRogueX View Post
    You can actually already do this with macros. It's still not a good idea.
    No you can't actually. What he's asking for isn't the same as what we can do with macros currently. For one, there would be no macro delay, since you're not hitting a macro.

    Again, Aion does it fine. However for some classes/jobs here it might be too complex to work right, but for some it would work fine.
    (0)